In this update4
Full notes
Full Avalon Lords: Dawn Rises update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Avalon Lords community!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Avalon Lords: Dawn Rises changes
Since our last update in August, we’ve made significant strides in bringing Avalon Lords closer to the rebirth it deserves. Our team has been working tirelessly to refine the game, and today, we want to share the progress we’ve made and what lies ahead.
What We’ve Accomplished Since August:
Here are some highlights of the work completed since our last update:
- Combat ImprovementsAddressed and fixed bugs like units not properly attacking enemies in missions, ensuring smoother gameplay.
Enhanced Tutorials: Redesigned tutorial screens to guide players more effectively, including updates like adjusting Peace Time mechanics.
- Loading Screen EnhancementsIntroduced a brand-new loading screen for a more immersive and polished experience.
- Visual UpdatesAdded a sleek 3D logo to the main menu for a fresh, modern feel.
Animations: Reanimated core models, including the peasant unit, for more lifelike movements and dynamic interactions.
UI and Sound Pass: Continued refining UI elements and sound effects to ensure consistency and improve player immersion.
And this is just scratching the surface! The team has been methodically polishing every aspect of the game to ensure it’s in a state we can be proud of.
The Road Ahead: January Release Target
We’re excited to announce that we are targeting January 2024 for the release of the newly rebuilt version of Avalon Lords during the Steam Strategy Fest. However, this will only happen if the game meets our expectations of quality and polish. As always, our commitment is to "do it right this time." If the game isn’t ready, we won’t rush the release. Your understanding and patience mean the world to us as we push to deliver the experience Avalon Lords deserves.
What’s Next?
We’re currently in the final stages of preparing for broader playtesting to ensure the gameplay, mechanics, and experience all align with the vision we’ve rebuilt from the ground up. This includes:
Fine-tuning unit AI, particularly combat mechanics and pathfinding.
Testing the first chapter of the single-player campaign to ensure it captures the depth and excitement of the Avalon Lords story.
Continued improvements to UI, sound, and visuals across the board.
Thank you for sticking with us on this journey. The time and effort we’ve poured into this project are all for one goal: to bring Avalon Lords back better than ever. Keep an eye out for updates as we approach January, and don’t hesitate to share your thoughts, feedback, or questions. Your support keeps us motivated!
Stay tuned for more soon, and as always…
For Avalon!
Full List of Completed Tickets and defects
Units not attacking enemies on mission 1
Tutorial for screen not decreasing Peace Time
Loading Screen
Add new 3d logo to main menu
Re Animate the peasant model
Work on Main Menu Scene
Peasants should search for other buildings to help finish
Settings option on Main Menu crashing the game
Setup New Main Menu For Single Player
Begin framing work for Tutorial Mode
Box selection prioritizing units instead of unit + buildings
remove skip buttons all together.
make sure that videos are its skipping on its own
Unit health bar not disappearing when being deselected
Unit spawn gathering point not showing on different types of camera zoom
Incorrect model/design for beacons
Widen and smooth out terrain for small chapter 1
Unit portrait has the same image as previous selected unit
Player not able to build Archery Range on mission 1
Button Main Menu not working
Source
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