Full notes
Full Avalon Lords: Dawn Rises update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Lords and Ladies of Avalon!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Avalon Lords: Dawn Rises changes
The team at Animus Interactive is excited to announce the release of Avalon Lords Avalonian 1.5, our latest update packed with significant improvements and new features. Since version 1.2, released September, we have made substantial strides in enhancing your gameplay experience.
200 Tickets later, 1.5 will release this Wednesdays.
To get into early access to get into builds sooner join our discord to follow our journey. https://discord.gg/animusinteractive
Release notes - Avalon Lords -
AL-149 UI adjustment
AL-153 Implement Destroy Library On Townhall
AL-175 Create Way To Track Build Versions Automatically
AL-176 Chat missing for other player in lobby.
AL-177 Fix River SFX
AL-178 Cancel Build Option
AL-179 Stop Camera Rotate When Object is Selected
AL-180 Fix Camera When Looking At Ships
AL-181 Find Better Ship Models
AL-182 Find SFX For Ships
AL-183 Find Aviary Model
AL-185 Fix Griffin Animations
AL-186 Implement Mining Outpost
AL-187 Minimap Issues
AL-188 Make Controls tab
AL-189 Add Advanced Placement Module
AL-190 Naval Yard single building spot
AL-191 Peasants adding to population slot
AL-192 Townhall level 2/3
AL-193 Barracks level 2/3
AL-194 Archery Level 2/3
AL-195 Griffin Animations Missing
AL-198 House level 2/3
AL-199 Fix Atmopshere, and lighting.
AL-200 Use New Ship Models
AL-201 WarBoat attack repair
AL-204 Find New Dock
AL-205 Find New Cannon
AL-206 Add New Cannons to New Ships.
AL-207 Add New Harbor into game
AL-208 Add New Structures Into Repo
AL-209 Add new mining outpost
AL-210 Setup Jira and Drag this ticket to finish
AL-211 Install Unity Version Control
AL-212 Clone CodeBase
AL-214 Ships going trough terrain
AL-215 IsleOfHonor optimisation
AL-216 Artillery hitreg
AL-218 Make nav agents avoid each other
AL-221 Create New Minable Ore
AL-225 Implement Mage Type
AL-226 Implement Wizard Tower
AL-228 Create Walls Lvl 1
AL-229 Create Walls Lvl 2
AL-230 Create Walls Lvl 3
AL-232 Advanced building placement
AL-233 Create Gate Lvl 1
AL-234 Change gate mechanics to rotate
AL-235 Bridges for IsleOfHonor
AL-236 Master branch water fix
AL-237 Fix Water In Build
AL-238 URP_renderer downsampling
AL-239 Fix Wood Resource Allocation
AL-240 Gate Box For Construction
AL-241 Make Worker Cap Higher Per Tree
AL-242 Remove Following Resources
AL-244 Create concept art for MainMenu scene
AL-245 Naval yard building error
AL-246 Objects building position distance
AL-247 Cut Any Tree
AL-248 Remove bridge colliders
AL-249 Navigation Missing And Build Menu
AL-250 Put Mine Back Into Menu
AL-251 Building Order
AL-252 mesh Navmesh
AL-255 Enable Naval Yard prefab
AL-256 IsleForHonor navMesh Mesh
AL-257 Extend Naval Yard model
AL-258 Naming Conventions , Files, Dock
AL-259 Dock Feedback
AL-264 Minimap fix
AL-265 Mesh error fix
AL-267 Refresh House
AL-268 Refresh Barracks LVL 1
AL-269 Refresh SawMill
AL-270 Refresh University
AL-271 Refresh Church
AL-273 Hide Locked Structures
AL-274 Revert Navmesh
AL-276 Framing tree model
AL-277 Raise Height Of Harbor to 16
AL-278 Swordman Missing From barracks lvl 1
AL-279 Changing Starting Population
AL-280 Remove Sawmill Capacity
AL-282 Allow User To Queue Upgrades
AL-283 Ships Spawning Not In Front
AL-284 Cant Progress to Townhall LVL 3
AL-285 Allow Multiple Ships in Build Queue
AL-291 Fix house
AL-292 Refresh Blacksmith
AL-294 Refresh building for mining outpost
AL-295 Create cart with iron gold in it
AL-298 Peasant cart
AL-299 Flying buildings
AL-301 Rock colliders
AL-302 House double models
AL-303 Sawmill Design Tweaks
AL-305 Refresh Archery Range
Source
Changelog.gg summarizes and formats this update. How we read updates.
