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Steam News27 November 20257mo ago

Al Rilma Open Beta Patch 9

With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well.

In this update6

Full notes

Full Automation - The Car Company Tycoon Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes5 additions4 changes0 removals
  • Server
  • Fixes
  • Gameplay
  • Events
  • UI and audio
  • Performance
changedWith this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!
fixedGeneralFixed intercooler weight for superchargers missing
addedGeneralAdded grades to aspiration types for reliability and loudness
changedGeneralMoved challenge mode to practice mode on multiplayer tab
addedGeneralAdded throttle response dependencies on number of carbs and fuel system type
fixedGeneralFixed safety part list not taking techpool into account for selected decade

Automation - The Car Company Tycoon Game changes

changedWith this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!
fixedFixed intercooler weight for superchargers missing
addedAdded grades to aspiration types for reliability and loudness
changedMoved challenge mode to practice mode on multiplayer tab
addedAdded throttle response dependencies on number of carbs and fuel system type

With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!

Changelog Al Rilma Open Beta Patch 9

General

  • Fixed intercooler weight for superchargers missing

  • Added grades to aspiration types for reliability and loudness

  • Moved challenge mode to practice mode on multiplayer tab

  • Added throttle response dependencies on number of carbs and fuel system type

  • Fixed safety part list not taking techpool into account for selected decade

  • Tweaked multi-carb reliability progression and buffed DCOE reliability

  • Changed new softbody exporting option to now be the default

  • Fixed the trim name not being displayed in the compare car selection screen

  • Fixed issue with engine size arrows not appearing when turned on

  • Fixed negative throttle response values being possible

  • Fixed gearbox sometimes being stuck below 1 kph with manual / sequential

  • Fixed fundamental chassis node shaking in BeamNG exports

General UI

  • Fixed some tooltips missing in research section campaign hub

  • Fixed engine reliability calculation being behind one step on part change

  • Fixed text for responsiveness calculation showing wrong in detailed stats

Campaign

  • Added factory size info to factory shifts tooltip in main hub

  • Fixed micro factory not registering as a factory in beginning dialogue

  • Fixed factory efficiency not being displayed in new facelift setup

  • Limit cash loans to a maximum one per month

  • Fixed sorting of trims on markets screen tooltip to sort by sales

  • Fixed UI layering issues with stock manager in main hub

  • Fixed false positive warning for no project assigned to factory

  • Improved strings in trim stock graph and add datafield for stock

  • Fixed calculations sometimes getting stuck in forecaster

  • Fixed project warning flashers to only trigger on a complete project

  • Fixed issue with regulation screen region selection behavior

Art

  • Fixed dump pipes twisting on single turbo front engined rear wheel drives

  • Fixed wrong headers loading for v10 turbo on incomplete engine

  • Fixed part of MFI fuel system not hiding when using advanced trim settings to hide engine

  • Added animatic offset, rotation, scale, copy/pasting, automatic loading of last animatic

  • Fixed the tire shader having a big performance impact on low-end machines

Scenarios & Multiplayer

  • Fixed some car scenarios getting price perception penalties

  • Fixed UI colors not updating when returning from practice scenario

  • Fixed crash in multiplayer practice mode when selecting difficulty

  • Fixed multiplayer server not launching properly on first open of multiplayer screen

  • Fixed wrong password not sending you back to main menu

Almost ready for this release, but not almost done, as there is a lot more to come in general after all.

Cheers!

Source

Steam News / 27 November 2025

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