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Steam News16 November 20257mo ago

Al Rilma Open Beta Patch 8

Another big patch, another big step closer to getting Al Rilma released to the public as the new default version!

In this update7

Full notes

Full Automation - The Car Company Tycoon Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

42 fixes5 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • UI and audio
  • Server
addedAnother big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:
changedGeneralImproved various car and engine warning trigger levels and logic
addedGeneralAdded movement speed controls to designer freeroam camera
changedGeneralCompetitors now use turbos and superchargers, improved competitors regenerated
fixedGeneralFixed inconsistent undo / saving behaviour of mirrored fixtures
fixedGeneralFixed calling market calcs when calculating change to finished car causing major slowdown

Automation - The Car Company Tycoon Game changes

addedAnother big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:
changedImproved various car and engine warning trigger levels and logic
addedAdded movement speed controls to designer freeroam camera
changedCompetitors now use turbos and superchargers, improved competitors regenerated
fixedFixed inconsistent undo / saving behaviour of mirrored fixtures

Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:

Al Rilma Open Beta Patch 8 Changelog

General

  • Improved various car and engine warning trigger levels and logic

  • Added movement speed controls to designer freeroam camera

  • Competitors now use turbos and superchargers, improved competitors regenerated

  • Fixed inconsistent undo / saving behaviour of mirrored fixtures

  • Fixed calling market calcs when calculating change to finished car causing major slowdown

  • Fixed twin scroll turbo option showing up for both stages in compound turbos

  • Fixed understeer warning to have a little bit of margin

  • Fixed AI generating cars not having access to newest unlocked car bodies

Campaign

  • Fixed refunding of preorders calculation not working correctly

  • Fixed plot value add to company valuation not matching plot sales price

  • Fixed UI inconsistencies in company evaluation in different locations

  • Fixed issue with low prestige cars bouncing between preorders and no desirability

  • Fixed issue with calculation of delivery delay penalty

  • Fixed company valuation taking into account unbuilt factory

  • Fixed projects in engineering being possible to be produced before project end

  • Fixed engineering sliders not initializing correctly

  • Fixed project total months display inconsistencies

  • Fixed car / engine production balance graph being empty in some situations

  • Fixed issue where a new factory config would not hire any staff

  • Fixed issue with combined car sales showing up wrong in yearly financial report

  • Fixed factory start delay not taking into account very low core shift settings

  • Fixed data displayed in preproduction graph in engine project

  • Fixed behavior of staffing delays effect on factory timing

  • Fixed issue where factories had both overstafffed and understaffed warning

  • Expanded R&D tech timeline to start from 1940 to accommodate for negative tech pool

  • Improved staffing employment UI in campaign hub and its tooltip

  • Improved factory staffing time warnings

UI

  • Added model name to markets screen sales figures in car designer

  • Added slow-mode keyboard shortcut to reduce freeroam camera speed (Left Shift)

  • Improved trim sales list filtering in markets tab sales breakdown in Car Designer

  • Changed name of balancing mass "None" to "Counterweights" for clarity

  • Fixed some inconsistencies in help tooltip cosmetics

  • Fixed HD ladder is missing its title tooltip

  • Fixed clone UI not correctly pulling demographic unlock dates

  • Fixed right click not clearing graph left-click value display

  • Fixed various issues with markets tab UI in car designer

  • Fixed revenue & expenses graph hover not aligning with correct month

Art

  • Added new 1942 car body uk_maurice_42 with 7 wheelbases and 65 variants total

  • Updated airbox plenum models for turbocharged SDFT carburated on V engines

  • Fixed missing 2nd row of seats for 88_eu2_SUT body

  • Fixed Sochaux chassis poking through body

  • Fixed SWedge variant missing convertible hard top tag

  • Fixed 5 valve piston that needed to be flipped

  • Fixed white underbody among Bossa Nova car body variants

  • Fixed a bumper fixture family not having a material slot

  • Fixed supercharger airbox to use Supercharger text

  • Fixed hole in rear engined ladder chassis

  • Fixed piston head not changing upon choosing a new head type or valve count

  • Fixed spark plugs being outside the cylinder circle area of heads

  • Fixed pistons having debug colors depending on compression

  • Fixed issues with various eco carb setups

  • Fixed some visual chassis issues with space frame mid and rear engine

Multiplayer

  • Implemented multiplayer games to use the host's DLCs for all players in lobby

  • Fixed a crash in multiplayer

  • Fixed a lua error happening upon finishing a car in multiplayer

BeamNG Exporter

  • Overhauled and improved exported materials for lights

We're continuing improving and polishing what got and currently are aiming at a full release around end of November or early December.

Cheers!

Source

Steam News / 16 November 2025

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