Update log
Full 放置地牢-AutoDungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Maps
1.Clarified the categories of the three potion slots; healing potions can now be placed in the third slot as utility potions;
2.Special dungeons now drop corresponding exchange materials upon completion (1 per run);
3.Added exclusive equipment and skill exchanges for the current stage’s special dungeons in the shop’s “Exchange” tab;
4.This should completely fix the issue where closing the game via the top-right window button caused loss of character level, gold, and experience (THANK YOU all for the feedback—truly appreciated! ); 5.Fixed an issue where potion cooldown reduction affixes displayed incorrect values;
6.Fixed incorrect values in the Sharpshooter elite talent nodes;
7.Fixed an issue where filter presets did not update after switching characters;
8.Fixed an issue where passive skill growth values from special dungeon drops were too low;
9.Fixed display issues in the character status panel and added racial bonus text at the top;
10.Fixed an issue where enemies would still respawn during the “Continue Battle” countdown in the first special dungeon;
11.General-purpose special dungeon tickets now act as fallback tickets and will not be used first; 12.Fixed an issue where reopening the map after closing the dungeon details panel could show incorrect dungeon names and descriptions.
Source
