Update log
Full 放置地牢-AutoDungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
1.Added a fallback mechanism for failed shop exchanges;
2.Added more detailed information for certain attributes in the character panel;
3.Fixed an issue where combat logic caused incorrect critical hit chances;
4.Enemy details now display their specific attack attributes;
5.Damage numbers now change color based on the damage type when the player takes non-physical damage;
6.Added a potion-selling function to the quick sell panel;
7.Skill charge time in the skill details now updates dynamically based on the skill type (Attack/Spell);
8.Critical hits dealt by the player now display an “!” with the damage numbers for better visibility;
9.Fixed an issue where enemies did not deal damage according to their intended attributes.
Source
