放置地牢-AutoDungeon
Steam News 27 April 202623d ago

Demo2026.4.28Update

1.Added a fallback mechanism for failed shop exchanges; 2.Added more detailed information for certain attributes in the character panel; 3.Fixed an issue where combat logic caused incorrect critical hit chances; 4.Enemy…

Update log

Full 放置地牢-AutoDungeon update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
added1.Added a fallback mechanism for failed shop exchanges;
added2.Added more detailed information for certain attributes in the character panel;
fixed3.Fixed an issue where combat logic caused incorrect critical hit chances;
changed5.Damage numbers now change color based on the damage type when the player takes non-physical damage;
added6.Added a potion-selling function to the quick sell panel;
changed8.Critical hits dealt by the player now display an “!” with the damage numbers for better visibility;

1.Added a fallback mechanism for failed shop exchanges;

2.Added more detailed information for certain attributes in the character panel;

3.Fixed an issue where combat logic caused incorrect critical hit chances;

4.Enemy details now display their specific attack attributes;

5.Damage numbers now change color based on the damage type when the player takes non-physical damage;

6.Added a potion-selling function to the quick sell panel;

7.Skill charge time in the skill details now updates dynamically based on the skill type (Attack/Spell);

8.Critical hits dealt by the player now display an “!” with the damage numbers for better visibility;

9.Fixed an issue where enemies did not deal damage according to their intended attributes.

Source

Steam News / 27 April 2026

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