Update log
Full 放置地牢-AutoDungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Security
Reduced the health and damage of Boss Rez;
Updated the auto-progression logic: if it fails, it will revert to the previous dungeon;
Fixed an issue where locked potions could still be sold with “Sell All”;
Fixed the Dual Wield talent (Power of War God): you can now dual wield melee weapons (bows/staves are not supported);
Increased the base damage of summons, reduced their damage scaling (flattened the curve so early-game damage is more reasonable), and reduced summon duration;
Reduced mana costs for almost all skills; at level 20, mana cost caps at around 100;
Talents can now be refunded with right-click (only for activated talents that meet the rollback conditions);
Fixed an issue with damage calculation caused by attribute-based damage affixes;
Fixed an issue where projectile skills could have excessively high bounce counts after leveling up;
Fixed a potential save rollback exploit;
Added level-based potion unlocks in the shop;
Adjusted the success rate of Abyss Stone corruption.
Source
