Full notes
Full Autocard - Your RPG Adventure update
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What changed
- UI and audio
- Gameplay
- Compatibility
- Balance
- Fixes
- Events
Early Access Launch
Hello everyone!
Here we are! After almost a year of working on Autocard – Your RPG Adventure, I’m about to press the RELEASE button.
I’m incredibly proud of what’s been achieved and excited to begin this Early Access journey with all of you!
New Content
3 new playable classes:
The Elementalist Returns
Steam post imageMaster the forces of nature once more.
Play as a pyromancer and burn your enemies alive, a cryomancer to freeze them to the bone, or an aeromancer to harness the power of the wind and carve your path to victory through elemental chaos.
The Archer
Steam post imageThe valley’s deadliest hunter has arrived.
Unleash a storm of arrows as a Ranger, outwit and ensnare your prey as a Trapper, or wield the fury of thunder to strike down every enemy in your path.
The Joker
Steam post imageMystic and unpredictable.
As the Joker, the rules no longer apply, any pack in the game can become your starter, allowing you to create your own unique starting card. Embrace the whims of RNG and unleash unpredictable power.
Dive into a world of endless possibilities:
5 unique classes, each with their own starter pack, innate ability, and powerful relics
250 cards spread across 19 distinct packs
90 relics to discover and master
12 monsters with 10 evolving forms
5 formidable bosses to conquer
All combined to deliver true infinite replayability.
Detailed Patch Notes
Content
- New classThe Archer (31 new cards and 14 new relics)
Joker class available and not only in BETA.
Balance
NERF: Coin Reward event now grants 120 coins (down from 200)
NERF: Blacksmith of Shock now grants +7 / +14 / +21 / +28 (down from +10 / +20 / +30 / +40)
BUFF: Rework on nearly all Innate Relics to buff the Peasant / Paladin and Elementalist Level Up choices
Bug Fixes
Fixed an issue where permanent stat increases gained during combat would reset afterward
Fixed an issue where defeat music would continue playing in the main menu
Fixed an issue where Help keyword tooltips would disappear when hovering medium or large cards
Fixed an issue where selling cards with “On Sold” effects in the Combat Reward screen would not work
Quality of Life
Full character portrait is now displayed in the Start Menu
Speedup UI Animations all over the game
Visual Improvements
Card rarities are now easier to distinguish thanks to clearer, more defined borders
Improved overall readability with refined background contrast for cleaner text visibility
Card Balance
Detonate Dead
FIX: No longer targets the player instead of the enemy
Farmer’s Trap
- WORDINGUpdated description to match its effect
BUFF: Conditional effect now requires 50 DEX (down from 75)
Sheep
- FIXFixed a bug where selling cards in the Reward phase would not increase the sheep damage
Relic Balance
Peasant – Innate Relics
Sword Training – … Stronger
BUFF: No longer has a usage limit
- NERFDamage increased by 5 / 8 / 12 / 16 (down from 10 / 20 / 30 / 40)
Sword Training – Keep Working
BUFF: Can now target any card (previously only Farm cards)
Sword Training – Cooking
CHANGE: Now triggers on every food used
CHANGE: Replaced “use” with “charge” keyword
Paladin – Innate Relics
Faith – of Emergency
CHANGE: Now starts at Bronze tier
- NERFCharge values reduced to 0.5 / 0.7 / 0.9 / 1.2 (from 0.5 / 1.0 / 1.5)
Faith – in Change
CHANGE: Now starts at Silver tier
BUFF: Converts 1 STR into 1 / 2 / 3 INT (previously 5 STR into 5 / 6 / 7 / 8 INT)
Faith – in Holiness
BUFF: Now starts at Bronze tier
Elementalist – Innate Relics
Elemental Magic – Strong Wind
CHANGE: Now starts at Silver tier (was Bronze)
BUFF: Applies Haste to 1 / 2 / 3 cards for 1.0s (instead of 2 / 3 / 4 / 5 cards for 0.5s)
BUFF: Slow now targets enemy cards
Elemental Magic – Growing Flame
CHANGE: Now starts at Bronze tier
- BUFFBurn increased by 4 / 8 / 12 / 16 (instead of 1 / 2 / 3)
Elemental Magic – Freezing Pulse
CHANGE: Now triggers on every Freeze
CHANGE: Replaced “use” with “charge” keyword
Conclusion
What’s coming next? What can you expect over the next month? When will version 1.0 launch?
Some of the answers can already be found in this post: Road Map
That's all for today, I'm about to clic, my heart is racing !
Have fun everyone! Good Luck! See you in the next Patch Note!
-- Raffi
Source
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