HomeGamesUpdatesPricingMethodology
Steam News3 April 20262mo ago

Early Access Launch

Early Access Launch Hello everyone! Here we are! After almost a year of working on Autocard – Your RPG Adventure, I’m about to press the RELEASE button.

Full notes

Full Autocard - Your RPG Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions19 changes3 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Balance
  • Fixes
  • Events
changedEarly Access LaunchHere we are! After almost a year of working on Autocard – Your RPG Adventure , I’m about to press the RELEASE button.
addedNew Content3 new playable classes:
removedThe JokerAs the Joker, the rules no longer apply, any pack in the game can become your starter, allowing you to create your own unique starting card. Embrace the whims of RNG and unleash unpredictable power.
addedContentNew class: The Archer (31 new cards and 14 new relics)
changedContentJoker class available and not only in BETA.
addedBalanceNERF: Coin Reward event now grants 120 coins (down from 200)
Charge values0.5/1.0/1.50.5/0.7/0.9/1.2

Early Access Launch

Hello everyone!

Here we are! After almost a year of working on Autocard – Your RPG Adventure, I’m about to press the RELEASE button.

I’m incredibly proud of what’s been achieved and excited to begin this Early Access journey with all of you!

New Content

3 new playable classes:

The Elementalist Returns

Steam post imageMaster the forces of nature once more.

Play as a pyromancer and burn your enemies alive, a cryomancer to freeze them to the bone, or an aeromancer to harness the power of the wind and carve your path to victory through elemental chaos.

The Archer

Steam post imageThe valley’s deadliest hunter has arrived.

Unleash a storm of arrows as a Ranger, outwit and ensnare your prey as a Trapper, or wield the fury of thunder to strike down every enemy in your path.

The Joker

Steam post imageMystic and unpredictable.

As the Joker, the rules no longer apply, any pack in the game can become your starter, allowing you to create your own unique starting card. Embrace the whims of RNG and unleash unpredictable power.

Dive into a world of endless possibilities:

  • 5 unique classes, each with their own starter pack, innate ability, and powerful relics

  • 250 cards spread across 19 distinct packs

  • 90 relics to discover and master

  • 12 monsters with 10 evolving forms

  • 5 formidable bosses to conquer

All combined to deliver true infinite replayability.

Detailed Patch Notes

Content

  • New classThe Archer (31 new cards and 14 new relics)
  • Joker class available and not only in BETA.

Balance

  • NERF: Coin Reward event now grants 120 coins (down from 200)

  • NERF: Blacksmith of Shock now grants +7 / +14 / +21 / +28 (down from +10 / +20 / +30 / +40)

  • BUFF: Rework on nearly all Innate Relics to buff the Peasant / Paladin and Elementalist Level Up choices

Bug Fixes

  • Fixed an issue where permanent stat increases gained during combat would reset afterward

  • Fixed an issue where defeat music would continue playing in the main menu

  • Fixed an issue where Help keyword tooltips would disappear when hovering medium or large cards

  • Fixed an issue where selling cards with “On Sold” effects in the Combat Reward screen would not work

Quality of Life

  • Full character portrait is now displayed in the Start Menu

  • Speedup UI Animations all over the game

Visual Improvements

  • Card rarities are now easier to distinguish thanks to clearer, more defined borders

  • Improved overall readability with refined background contrast for cleaner text visibility

Card Balance

  • Detonate Dead

    • FIX: No longer targets the player instead of the enemy

  • Farmer’s Trap

    • WORDINGUpdated description to match its effect
    • BUFF: Conditional effect now requires 50 DEX (down from 75)

  • Sheep

    • FIXFixed a bug where selling cards in the Reward phase would not increase the sheep damage

Relic Balance

Peasant – Innate Relics

  • Sword Training – … Stronger

    • BUFF: No longer has a usage limit

    • NERFDamage increased by 5 / 8 / 12 / 16 (down from 10 / 20 / 30 / 40)
  • Sword Training – Keep Working

    • BUFF: Can now target any card (previously only Farm cards)

  • Sword Training – Cooking

    • CHANGE: Now triggers on every food used

    • CHANGE: Replaced “use” with “charge” keyword

Paladin – Innate Relics

  • Faith – of Emergency

    • CHANGE: Now starts at Bronze tier

    • NERFCharge values reduced to 0.5 / 0.7 / 0.9 / 1.2 (from 0.5 / 1.0 / 1.5)
  • Faith – in Change

    • CHANGE: Now starts at Silver tier

    • BUFF: Converts 1 STR into 1 / 2 / 3 INT (previously 5 STR into 5 / 6 / 7 / 8 INT)

  • Faith – in Holiness

    • BUFF: Now starts at Bronze tier

Elementalist – Innate Relics

  • Elemental Magic – Strong Wind

    • CHANGE: Now starts at Silver tier (was Bronze)

    • BUFF: Applies Haste to 1 / 2 / 3 cards for 1.0s (instead of 2 / 3 / 4 / 5 cards for 0.5s)

    • BUFF: Slow now targets enemy cards

  • Elemental Magic – Growing Flame

    • CHANGE: Now starts at Bronze tier

    • BUFFBurn increased by 4 / 8 / 12 / 16 (instead of 1 / 2 / 3)
  • Elemental Magic – Freezing Pulse

    • CHANGE: Now triggers on every Freeze

    • CHANGE: Replaced “use” with “charge” keyword

Conclusion

What’s coming next? What can you expect over the next month? When will version 1.0 launch?

Some of the answers can already be found in this post: Road Map

That's all for today, I'm about to clic, my heart is racing !

Have fun everyone! Good Luck! See you in the next Patch Note!

-- Raffi

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.