HomeGamesUpdatesPricingMethodology
Steam News22 August 202510mo ago

Auto Dungeon Patch Notes | August 21st 2025

Patch Notes Lots of fixes to save validation, save backup system improvements, shrines (statue rooms) received some spawn fixes, significantly decreased the absurdly high spawn rate of shops and miniboss rooms, greatly

Full notes

Full Auto Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes4 removals
  • Maps
  • Gameplay
  • Balance
changedPatch NotesLots of fixes to save validation, save backup system improvements, shrines (statue rooms) received some spawn fixes, significantly decreased the absurdly high spawn rate of shops and miniboss rooms, greatly increased the spawn rate of safe rooms to make map traversal less of a slog, some minor balance improvements, fixes for boss units being underleveled.
removedBug Fixes:Cards and units no longer duplicate on load.
removedBug Fixes:Combined and mutated units no longer force saves into the backup directory.
removedBug Fixes:Shrines no longer lock you into a corrupt state on battle failure.
changedBug Fixes:Numerous improvements to the save backup system, and performed extensive save stress testing to help prevent future issues.
removedBug Fixes:Boss units are no longer extremely underleveled.

Patch Notes

Lots of fixes to save validation, save backup system improvements, shrines (statue rooms) received some spawn fixes, significantly decreased the absurdly high spawn rate of shops and miniboss rooms, greatly increased the spawn rate of safe rooms to make map traversal less of a slog, some minor balance improvements, fixes for boss units being underleveled.

Bug Fixes:

  • Cards and units no longer duplicate on load.

  • Combined and mutated units no longer force saves into the backup directory.

  • Shrines no longer lock you into a corrupt state on battle failure.

  • Numerous improvements to the save backup system, and performed extensive save stress testing to help prevent future issues.

  • Boss units are no longer extremely underleveled.

Balance Changes:

  • Shops and minibosses now spawn far less frequently outside of structure spawns and dungeons, as they were preventing traversal and completely disrupted the balance of the game.

  • Safe rooms are now significantly more common, allowing map traversal without being forced to battle in every tile.

  • The consecration card's cost has been dramatically decreased.

  • The spawn rate of demolish (wall destroy) and expand (room generate) cards has been significantly increased.

Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions.

If you encounter any issues at all loading saves, you can send us your save and we'll fix it the same day we see your message. Thanks for checking out the game!

Source

Steam News / 22 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.