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Full Auro: A Monster-Bumping Adventure update
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Repeated intro
Hey everyone! I'll keep it short and sweet. There are a bunch of small quality of life fixes for this version.
What changed
- Gameplay
- Balance
Auro: A Monster-Bumping Adventure changes
ACHIEVEMENTS! It finally happened. We now have our first 9 achievements in the game. They're nothing too crazy yet. For the next patch I'm gonna start adding some really fun ones, like "killed a squid with a frozen monster" (did you know you could do that?!) and stuff like that. But hey, we have achievements now! (Also, heads up, I'm not sure I have the notifications working yet, but the achievements WILL register in your Steam account when you get them... at least, I'm pretty sure they will (let me know!)
Arguably more important than achievements are some fine tuning to power tile-economy in the game. The opening area was way too bereft of power tiles before, causing the early game of a lot of matches to be extremely cruel, randomly, sometimes. Now there should be a more regular ability for Auro to collect power tiles.
A bunch more quality of life stuff regarding how animations look and camera movement stuff.
Let us know what you think!
Source
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