Full notes
Full Auro: A Monster-Bumping Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Balance
Auro: A Monster-Bumping Adventure changes
So first off there was a previous patch, which we can call 3.8B which I didnt write patch notes for: 3.8B
- Added Blitz mode
- Added a mode selector to the play screen, and removed the beta toggle
- Pausing during Blitz mode now blacks out the screen
- Fixed Charles not moving at the same time as other bumpers
- Fixed Charles not dying when self bumping into water
- Fixed a softlock when Charles self bumps into fire
- Fixed a softlock when a Fire Lich freezes itself and falls into water And here's the latest!
3.8B -> 3.9
- Added a keyword help system: you can click on keywords to see more help
- Added shorter help with right click
- Rotisserie no longer stuns enemies
- Minor tweaks to the numbers of starting power tiles
- Loosened up restrictions on when the panic button appears
- Added stats for all modes to the Stats screen
- Added an option to play custom matches with blitz timer
- Fixed a softlock when you dash into a vortex above water
- Fixed timer damage not affecting Auro when frozen
- Fixed lightning liches having the wrong area of threatened tiles
- Fixed being able to cast spells on unintended tiles by holding click and using a keyboard shortcut
- Removed zappy bat option from the custom game screen (it did nothing, zappy bats are not in the game)
- Cleaned up the UI in the main menu, play screen, custom game screen, help screen and credits screen
Okay, enjoy! Have fun! Thanks again to the amazing EMISOCKS for all their hard work on this :D :D :D
Source
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