In this update5
Full notes
Full Aura of Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- Fixes
- Balance
- Performance
Aura of Worlds changes
New Class of Enemies: Golems
Different types of these can be encountered late-game, providing a new challenge to even skilled players.
They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.
In game improvements
New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
New crate destruction animations that vary with biome.
Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner.
Stunning and throwing explosive flyers now cause them to detonate on impact.
Several more
Seasonal Bonuses 🌱
We've been doing some redecorating for the hub world.
Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
New moon variants.
Check the bag at the top-left of the hub
13% in-game XP bonus.
Taking part in the Steam Sale, the game is on Sale with 20% off in addition to the heavy discount in early access.
Bug fixes Include
Clockwork turrets (particularly ceiling variants) are now lighter.
Fixed rare dead-end glitch with level generation.
NOTE: the price will rise in near future as the game approaches full release.
Patch 0.114.3
Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
Ice Golem now has its own demise animation.
Golems drop money on death.
Fixed visual tilesheet bug with avalanche.
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
