In this update3
Full notes
Full AUDIOMECH: your music transformed update
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What changed
- Gameplay
- Balance
AUDIOMECH: your music transformed changes
The Audiomech Demo has been updated with new features:
Bass Jumping
–The Bass Blade has been re-tuned for stabbing-style attacks
–The blade pulls you forward (even up) with each loud bass moment in the music
–It pulls further if you point it directly at an enemy
–The blade stays extended for less time than it used to
Treble Striking
–The treble mech form now launches lightning
–Lightning Strikes are less frequent than bombs were, but they hit harder
–and they hit immediately, right in sync with loud treble moments
Other Stuff:
–Bigger and more animated vocal bullets for gunship form
–Improved gunship proportional control
–Increased treble form minimum speed
–Removed bass shield damage: it can push some enemies, but not damage them
–Added new camera shakes
–Added new light/color effects
–Options panel reorganized with the most common settings at the top
–Improved visibility for enemy bullets
–Increased enemy weaknesses: some are much more easily destroyed by certain weapons
Your posts and reviews have been very helpful - please keep the feedback coming!
-Dylan
Source
Changelog.gg summarizes and formats this update. How we read updates.
