In this update2
Full notes
Full AUDIOMECH: your music transformed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
AUDIOMECH: your music transformed changes
Welcome Next Fest players!
Your timing is good. A bunch of lovely early-adopters showed up and helped iron wrinkles out of the demo last month.
Thanks so much for all of that help and feedback on the steam forum. There’s been lots of fixes a few new Options:
- Three camera settingsSmooth, Fast, and Fixed
You can enable platform fallthrough for bass mode. Just point the sword down to fall through.
You can disable the feature that mutes the music on player damage.
The option for Keyboard Control is still there too.
The demo is also now available in 13 languages!
If you can read this, you're all set.
In other news, there was a big moment for Audiomech at The Game Awards at the end of last year. Thank you TGA!
[dynamiclink href="https://www.youtube.com/live/d-BDeU3R5ic?t=312s"]
Lastly, there’s an update for Audiosurf that adds a new audiomech-inspired character!
[dynamiclink href="https://store.steampowered.com/news/app/12900/view/494969252845979604"]
Have fun!
-Dylan
Source
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