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Steam News18 August 20178y ago

Version 78 Patchnotes

This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight

Full notes

Full Attrition: Tactical Fronts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes1 removal
  • Performance
  • UI and audio
  • Events
addedThis week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
changedADDEDGraphics setting: Resolution
changedADDEDGraphics setting: Texture Quality
changedADDEDGraphics setting: Vertical Sync
changedADDEDGraphics setting: Screen Mode
changedADDEDGameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks)

This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.

Attrition: Tactical Fronts - Version 78 Changelog

ADDED

  • Graphics setting: Resolution

  • Graphics setting: Texture Quality

  • Graphics setting: Vertical Sync

  • Graphics setting: Screen Mode

  • Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks)

  • UI setting: In-game FPS counter

  • Analytics: now reports FPS and system specs, so we can better understand what hardware people are using to play and how well the game runs on it

OPTIMIZATION

  • Implemented a new rendering pipeline

  • Reduced average in-game draw calls significantly in DX9 mode, and even more significantly in DX11/12 mode

  • This should remove most if not all CPU bottlenecks (Next up is GPU performance improvements)

Source

Steam News / 18 August 2017

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