Full notes
Full Attrition: Tactical Fronts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
Attrition: Tactical Fronts - Version 78 Changelog
ADDED
Graphics setting: Resolution
Graphics setting: Texture Quality
Graphics setting: Vertical Sync
Graphics setting: Screen Mode
Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks)
UI setting: In-game FPS counter
Analytics: now reports FPS and system specs, so we can better understand what hardware people are using to play and how well the game runs on it
OPTIMIZATION
Implemented a new rendering pipeline
Reduced average in-game draw calls significantly in DX9 mode, and even more significantly in DX11/12 mode
This should remove most if not all CPU bottlenecks (Next up is GPU performance improvements)
Source
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