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Steam News23 January 20265mo ago

Devlog 1: Building fast, fluid and fun turn-based combat

One of our main game design goals was to create turn-based combat that didn't suffer some common issues.

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changedOne of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning! View store page

Attack of the Astrals changes

changedOne of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning! View store page

One of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning! View store page

Source

Steam News / 23 January 2026

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