In this update8
Full notes
Full Atrio: The Dark Wild update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Atrio: The Dark Wild changes
As promised in our last post, we've been hard at work to improve the gameplay experience
Gameplay Improvements
1. Pickerpals
Pickerpals have been updated to pick the plant closest to their base
Pickerpals walk 25% faster
Pickerpals range reduced from a 30x30m grid -> 20x20m grid
Based on our rough measurements, pickerpals collect 1.45x more items per minutre, and produce a more consistent output of items gathered (7 pickerpals gather ~31 bulbs/min)
Reduced the number of pickerpals in the early supply pods (since they work so much faster)
2. Dispense chest
Dispense chest outputs up to 32/min
3. Pushback splitters
When an assembly line is clogged, pushbacks switch to automatically pushing new items every second. When the line begins to move again, they switch back to pushing every second item.
4. Factories
We noticed some odd bugs where if you placed a factory, smelter, mini deer, electronics factory ontop of core items (like sap, glowbulbs, grav rock etc), the items would "plug up" the factory making it seem like the factories don't work.
Now, when you place them ontop of core items, the factory will spit them out
Fixed a bug where you could pipe items into the corners of the factory
Status report
We want to stay accountable for the features we promise to fix, so here's a status report of where we stand:
Gameplay improvements (50% complete)
FIXED - The pickerpal RNG & the Fuel depot
FIXED - Pushback splitters should be more useful
FIXED - Tornatoads should wait if line is full (same with saptaps)
IN PROGRESS - Key Rebinding (in settings)
TODO - Fast travel kind of sucks
TODO - pushbacks should be more readily available
Bug fixes (60% complete)
FIXED - Plunger quest dialogue says you have purple batteries, but you don't actually have them
FIXED - Electric flowers west of the station don't regenerate
FIXED - Factories stop auto pulling items late into the game
FIXED - Building an item (or leaving the backpack) under the Iris-Station deletes the Station 4 chip
FIXED - Placing factories on top of core items breaks stuff
FIXED - Players can die during the punk monk sequence, stopping them from unlocking the blue bar
TODO - Players dying on odd spots and their bodies aren't accessible
TODO - Deer factories are "vanishing"
TODO - Bees not working as expected? (need investigating)
Source
Changelog.gg summarizes and formats this update. How we read updates.
