Hey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes!
In this update5
Full notes
Full Atrio: The Dark Wild update
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Repeated intro
Hey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes!
What changed
0 fixes4 additions3 changes0 removals
UI and audio
Gameplay
Balance
addedHey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes!
addedStatus update of languagesWe've had some amazing volunteers help us out and have made a ton of progress on adding new languages. Here are the highlights: - All of Atrio is available in Turkish - Translated the story for Russian and French - Italian is in the works - Brazilian Portuguese is in the works
changedStatus update of languagesWe've started on Brazilian Portuguese and Italian, but haven't yet included them as they are incomplete.
changedA new settings menuThe team was looking at the Atrio code base and felt that despite the settings menu working properly, had a lot of shortcuts in the code that prevented us from making tweaks and changes at a pace that we want. We also felt that the old drop downs weren't controller friendly, and so after some extensive research, landed on the carousel!
addedA new settings menuThe carousel design is both KBM and controller friendly, and is commonly used across the industry. This won't impact the gameplay experience, but adds some more flexibility for us as devs in the future.
addedBattle ChangesWe've received feedback that some of the defensive automation tools were too weak, so I took some time away from Atrio, and came back to do a brand new playthrough with fresh eyes. Since this is primarily an automation game, I felt that some changes would be appreciated.
Atrio: The Dark Wild changes
addedHey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes!
addedWe've had some amazing volunteers help us out and have made a ton of progress on adding new languages. Here are the highlights: - All of Atrio is available in Turkish - Translated the story for Russian and French - Italian is in the works - Brazilian Portuguese is in the works
changedWe've started on Brazilian Portuguese and Italian, but haven't yet included them as they are incomplete.
changedThe team was looking at the Atrio code base and felt that despite the settings menu working properly, had a lot of shortcuts in the code that prevented us from making tweaks and changes at a pace that we want. We also felt that the old drop downs weren't controller friendly, and so after some extensive research, landed on the carousel!
addedThe carousel design is both KBM and controller friendly, and is commonly used across the industry. This won't impact the gameplay experience, but adds some more flexibility for us as devs in the future.
Status update of languages
We've had some amazing volunteers help us out and have made a ton of progress on adding new languages. Here are the highlights:
All of Atrio is available in Turkish
Translated the story for Russian and French
Italian is in the works
Brazilian Portuguese is in the works
We've started on Brazilian Portuguese and Italian, but haven't yet included them as they are incomplete.
A new settings menu
The team was looking at the Atrio code base and felt that despite the settings menu working properly, had a lot of shortcuts in the code that prevented us from making tweaks and changes at a pace that we want. We also felt that the old drop downs weren't controller friendly, and so after some extensive research, landed on the carousel!
The carousel design is both KBM and controller friendly, and is commonly used across the industry. This won't impact the gameplay experience, but adds some more flexibility for us as devs in the future.
Battle Changes
We've received feedback that some of the defensive automation tools were too weak, so I took some time away from Atrio, and came back to do a brand new playthrough with fresh eyes. Since this is primarily an automation game, I felt that some changes would be appreciated.
Wall Healer Buff
We've now extended the duration that the Wall Healer runs on a single Blood Ingot from 10 s -> 20s. This makes setting up an automation line to the Wall Healer less of a pain, and makes the battles a little more automation focused.
The Final Battle
The final battles are still very difficult, but with some very minor tweaks, it feels a little less mean.
A huge thanks to our translators! Turkish- İlyas ZAN Brazilian Portuguese- Everton "SirBaconJr" Barbosa French-Yoween French-Shiro (Endoflamey) Dutch- Laurents Van Cauwenberghe Russian -sqeky Italian- Xeryan