Hey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio! Atrio's story, translated in german Status update of languages: Here is the overall status of all languages.
In this update4
Full notes
Full Atrio: The Dark Wild update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio!
What changed
0 fixes4 additions3 changes0 removals
UI and audio
Performance
addedHey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio!
addedStatus update of languages:Here is the overall status of all languages. The bulk of the localization is in the story, which requires the most skill and effort (and google translations are particularly terrible for story translations), so we opted to leave them out. However, with the addition of some amazing volunteers, we've been able to add a FULLY translated version of German and Ukranian. Hungarian has all UI except the story, and Turkish is coming soon!
addedUI UpdatesAlong with new languages, we've been refactoring a ton of internal systems to be cleaner and easier to work with. And although you, the end user, won't see any differences, it allows us to work quicker on future updates.
changedPerformanceThe one major benefit of these changes is a huge speedup to the crafting menu. We had noticed that opening the crafting menu on slower machines (i.e. the original xbox one) was particularly slow, so we completely overhauled the internal workings of our crafting menu.
changedPerformanceYou can see the results on my computer (which is pretty beefy, but still illustrates the improvements)
addedNew research changesWhile overhauling our UI, I took the time to make some small QOL updates to the research menu. You can now see all research item names, and a bar that shows research progress
Atrio: The Dark Wild changes
addedHey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio!
addedHere is the overall status of all languages. The bulk of the localization is in the story, which requires the most skill and effort (and google translations are particularly terrible for story translations), so we opted to leave them out. However, with the addition of some amazing volunteers, we've been able to add a FULLY translated version of German and Ukranian. Hungarian has all UI except the story, and Turkish is coming soon!
addedAlong with new languages, we've been refactoring a ton of internal systems to be cleaner and easier to work with. And although you, the end user, won't see any differences, it allows us to work quicker on future updates.
changedThe one major benefit of these changes is a huge speedup to the crafting menu. We had noticed that opening the crafting menu on slower machines (i.e. the original xbox one) was particularly slow, so we completely overhauled the internal workings of our crafting menu.
changedYou can see the results on my computer (which is pretty beefy, but still illustrates the improvements)
Atrio's story, translated in german
Status update of languages:
Here is the overall status of all languages. The bulk of the localization is in the story, which requires the most skill and effort (and google translations are particularly terrible for story translations), so we opted to leave them out. However, with the addition of some amazing volunteers, we've been able to add a FULLY translated version of German and Ukranian. Hungarian has all UI except the story, and Turkish is coming soon!
UI Updates
Along with new languages, we've been refactoring a ton of internal systems to be cleaner and easier to work with. And although you, the end user, won't see any differences, it allows us to work quicker on future updates.
Performance
The one major benefit of these changes is a huge speedup to the crafting menu. We had noticed that opening the crafting menu on slower machines (i.e. the original xbox one) was particularly slow, so we completely overhauled the internal workings of our crafting menu.
You can see the results on my computer (which is pretty beefy, but still illustrates the improvements)
New research changes
While overhauling our UI, I took the time to make some small QOL updates to the research menu. You can now see all research item names, and a bar that shows research progress
Huge thanks to our translators!
German - Julian Vogel (Limo) Ukrainian - Lacki23 Hungarian- Woxis Turkish - İlyas ZAN (coming soon)
Want to help us translate?
If you'd like to see Atrio in your native language, join our discord!!