Hey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??!
In this update3
Full notes
Full Atrio: The Dark Wild update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy.
What changed
1 fix2 additions5 changes0 removals
Gameplay
UI and audio
changedHey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy.
addedStory modeThe story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see what mysteries you unfurl. - removed the walls from early access - Added all remaining stations - Added ending cinematic - Completed the dialogue for all stations
fixedUI changesNew title menu with new particle systems, and a higher quality background image - Factories, smelters, scrap chests and other items have color coded UI - Fixed an issue where buttons would double click - Cleaned up the research menu, updated the UI
addedGameplay changesNote: To avoid spoilers, we've kept many of the changes secret (for you to discover in story mode) - Introduced the Smoke bomb - Updated all supply pod battles - Introduced new type of bee that attacks the supply pod - Tornatoads are invulnerable to smoke bombs - Fuel depot rebalanced for the new fuel types - Player has new death animations when killed by pushbacks - Optimized the nav mesh so creatures use less processing power - Polished the selection algorithm to be more intuitive for controller - Added back in rain
changedGameplay changesWe also dropped our final vlog before launch:
changedGameplay changesThere are so many more changes, but we'll leave them for you to discover!
Atrio: The Dark Wild changes
changedHey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy.
addedThe story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see what mysteries you unfurl. - removed the walls from early access - Added all remaining stations - Added ending cinematic - Completed the dialogue for all stations
fixedNew title menu with new particle systems, and a higher quality background image - Factories, smelters, scrap chests and other items have color coded UI - Fixed an issue where buttons would double click - Cleaned up the research menu, updated the UI
addedNote: To avoid spoilers, we've kept many of the changes secret (for you to discover in story mode) - Introduced the Smoke bomb - Updated all supply pod battles - Introduced new type of bee that attacks the supply pod - Tornatoads are invulnerable to smoke bombs - Fuel depot rebalanced for the new fuel types - Player has new death animations when killed by pushbacks - Optimized the nav mesh so creatures use less processing power - Polished the selection algorithm to be more intuitive for controller - Added back in rain
changedWe also dropped our final vlog before launch:
Launch Trailer
Change overview
Story mode
The story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see what mysteries you unfurl. - removed the walls from early access - Added all remaining stations - Added ending cinematic - Completed the dialogue for all stations
UI changes
New title menu with new particle systems, and a higher quality background image - Factories, smelters, scrap chests and other items have color coded UI - Fixed an issue where buttons would double click - Cleaned up the research menu, updated the UI
Gameplay changes
Note: To avoid spoilers, we've kept many of the changes secret (for you to discover in story mode) - Introduced the Smoke bomb - Updated all supply pod battles - Introduced new type of bee that attacks the supply pod - Tornatoads are invulnerable to smoke bombs - Fuel depot rebalanced for the new fuel types - Player has new death animations when killed by pushbacks - Optimized the nav mesh so creatures use less processing power - Polished the selection algorithm to be more intuitive for controller - Added back in rain
We also dropped our final vlog before launch:
There are so many more changes, but we'll leave them for you to discover!
We're so, SO excited for you to discover Atrio: The Dark Wild.