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Steam News2 April 20263mo ago

Update #25 - A Clearer, Cleaner Picnic - v0.8.1

Hey Loners, This one’s all about polish. We’ve been going through your feedback and focusing on making the game easier to read, smoother to play, and more consistent overall.

In this update7

Full notes

Full Atomic Picnic update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Loners,

What changed

8 fixes3 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedWe’ve been going through your feedback and focusing on making the game easier to read, smoother to play, and more consistent overall. A lot of small things, but they add up during a run.
changedVisual ImprovementsArea Hold VFX improved
addedVisual ImprovementsMiniboss icon added to the objectives bar Steam post image
changedVisual ImprovementsWe also cleaned up UI consistency across the game:
changedVisual ImprovementsSettings UI updated
changedVisual ImprovementsLoadout UI adjusted

Atomic Picnic changes

addedWe’ve been going through your feedback and focusing on making the game easier to read, smoother to play, and more consistent overall. A lot of small things, but they add up during a run.
changedArea Hold VFX improved
addedMiniboss icon added to the objectives bar Steam post image
changedWe also cleaned up UI consistency across the game:
changedSettings UI updated

This one’s all about polish.

We’ve been going through your feedback and focusing on making the game easier to read, smoother to play, and more consistent overall. A lot of small things, but they add up during a run.

What’s New

Visual Improvements

We’ve made several updates to help combat feel clearer and less noisy:

  • Area Hold VFX improved

  • Pillars now dissolve into the environment when destroyed

  • Miniboss icon added to the objectives bar

    Steam post image

  • Background art updates across Camp, Viridity Pass, Train Plateau, and Twilight Dam

  • Lighting tweaks to improve visibility in different situations

We also cleaned up UI consistency across the game:

  • Settings UI updated

  • Loadout UI adjusted

  • Improvements to Social, Join Picnic, Keyboard, and Controller tabs

Quality of Life

  • Survey pop-up now shows up less often, only once every 10 runs

Changes

  • Some audio now preloads before the run

  • Little Mac has been reworked:

    • No more persistent slow area

    • Now fires a projectile that creates a slow zone on impact

Fixes

  • Happy Marriage evolution VFX not showing

  • Weapon trails displaying incorrectly

  • Ready Up message getting inverted when canceled

  • Device screen text overlapping when items are locked

  • Critical Knuckles, Lighting in a Bottle, and Good Times unlocking repeatedly

  • Offerings debuff showing incorrect values

  • Octavio crystal ink attack using the wrong shader

  • Oswald music stand cannot be destroyed

Known Issues

  • Sound and music may still have issues

  • Little Mac’s new ranged slow attack is not fully balanced yet

  • Some enemies cores can drop in the abyss and be hard to get

  • Sometimes Rover progress bar may be inconsistent with how far it has progressed

Message from the team

We’re continuing to iterate on objectives and overall run flow.

A lot of your feedback has been pointing us in the same direction, and we’re taking that seriously. The goal is to make runs ramp up faster, feel clearer, and stay engaging all the way through.

More soon, and keep the feedback coming. See you in the Zone

Source

Steam News / 2 April 2026

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