Full notes
Full Atomcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Atomcraft changes
This update adds some more sounds for different sorts of materials, as well as audio leveling - now the default for all audio levels is halfway across the settings bar, and the default audio levels should be much more reasonable. :)
Ethanol can burn now (very quickly)!
Also a lot of other details:
CONTENT: materials can now play sand, metal, or rock sound sets when settling
- CONTENTmade Ethanol flammable and added vapor phase
- CONTENTadded a reaction between Lithium Manganese Oxide and Sulfuric Acid to get us out of a material dead end
Quality-of-Life: show the last-played date/time on the World buttons in the Select World screen
- MUSICadded a track to the surface biome music rotation, and added a system to make the game pick fewer recently-heard tracks
BUGFIX: prevented combustion from allowing products to escape through sealed diagonals
- BUGFIXsome materials would incorrectly show their sources as Sand; this is now fixed
- BUGFIXfixed reactions of sulfuric acids with metals so they produce the correct outputs (was creating an excess of sulfur previously)
- BUGFIXadded missing localized strings for a lot of biome 3 and biome 4 materials that were missing them
- BUGFIXrepeatedly changing localization setting would make fonts shrink a lot in certain situations - fixed this
BUGFIX: allow wider text fields in the Upgrade Tooltip to avoid some word wrap formatting issues
POLISH: when clicking a player inventory material, show the material flying down into the inventory HUD slot
- POLISHadded souds effects that play when clicking a player inventory material
- POLISHadded tooltips for the Toggleable Tools (Helmet, Jetpack, Flashlight, etc.), and the ability to click the icons to toggle them
Source
Changelog.gg summarizes and formats this update. How we read updates.
