HomeGamesUpdatesPricingMethodology
Steam News4 June 20263mo ago

Audio updates and more!

This update adds some more sounds for different sorts of materials, as well as audio leveling - now the default for all audio levels is halfway across the settings bar, and the default audio levels should be much more r

Full notes

Full Atomcraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
addedThis update adds some more sounds for different sorts of materials, as well as audio leveling - now the default for all audio levels is halfway across the settings bar, and the default audio levels should be much more reasonable. :)
addedCONTENT: materials can now play sand, metal, or rock sound sets when settling
addedCONTENT: made Ethanol flammable and added vapor phase
addedCONTENT: added a reaction between Lithium Manganese Oxide and Sulfuric Acid to get us out of a material dead end
addedMUSIC: added a track to the surface biome music rotation, and added a system to make the game pick fewer recently-heard tracks
fixedBUGFIX: prevented combustion from allowing products to escape through sealed diagonals

Atomcraft changes

addedThis update adds some more sounds for different sorts of materials, as well as audio leveling - now the default for all audio levels is halfway across the settings bar, and the default audio levels should be much more reasonable. :)
addedCONTENT: materials can now play sand, metal, or rock sound sets when settling
addedCONTENT: made Ethanol flammable and added vapor phase
addedCONTENT: added a reaction between Lithium Manganese Oxide and Sulfuric Acid to get us out of a material dead end
addedMUSIC: added a track to the surface biome music rotation, and added a system to make the game pick fewer recently-heard tracks

This update adds some more sounds for different sorts of materials, as well as audio leveling - now the default for all audio levels is halfway across the settings bar, and the default audio levels should be much more reasonable. :)

Ethanol can burn now (very quickly)!

Also a lot of other details:

  • CONTENT: materials can now play sand, metal, or rock sound sets when settling

  • CONTENTmade Ethanol flammable and added vapor phase
  • CONTENTadded a reaction between Lithium Manganese Oxide and Sulfuric Acid to get us out of a material dead end
  • Quality-of-Life: show the last-played date/time on the World buttons in the Select World screen

  • MUSICadded a track to the surface biome music rotation, and added a system to make the game pick fewer recently-heard tracks
  • BUGFIX: prevented combustion from allowing products to escape through sealed diagonals

  • BUGFIXsome materials would incorrectly show their sources as Sand; this is now fixed
  • BUGFIXfixed reactions of sulfuric acids with metals so they produce the correct outputs (was creating an excess of sulfur previously)
  • BUGFIXadded missing localized strings for a lot of biome 3 and biome 4 materials that were missing them
  • BUGFIXrepeatedly changing localization setting would make fonts shrink a lot in certain situations - fixed this
  • BUGFIX: allow wider text fields in the Upgrade Tooltip to avoid some word wrap formatting issues

  • POLISH: when clicking a player inventory material, show the material flying down into the inventory HUD slot

  • POLISHadded souds effects that play when clicking a player inventory material
  • POLISHadded tooltips for the Toggleable Tools (Helmet, Jetpack, Flashlight, etc.), and the ability to click the icons to toggle them

Source

Steam News / 4 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.