Full notes
Full Atomcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Fixes
- Balance
We have some great system updates this week!
The Blueprint Tool is here!
The Blueprint Tool lets you capture parts of the world and stamp them again (also including rotation!), as long as you have the materials to do so. A few basic blueprint patterns are included to start with - this is basically to make it easier for people to get started if they don't want to draw their own shapes with the Hammer tool right away, but it will also be extremely useful for expert builders, as you can easily copy, rotate, and stamp components of machines that you have invented. :) Steam post image In future builds, there will probably also be various blueprints found in the world (or sold by NPCs) where you discover machines that are handy for the current layer of the planet.
Pinned Reactions are here!
This makes it much easier to follow a chain of chemical reactions - clicking the new Pin icon to the left of a reaction in the Material Guide will pin it to a list of reactions in the upper-left of the screen. You can pin and unpin reactions from either the Material Guide window, or unpin them from the upper-left. Steam post imageAlso, when you hover a material on one of the pinned reactions with the cursor, it tells you what material it is, and if you click on it, it will open the Material Guide with a search of that material - very useful for exploring offshoots of a reaction and pinning them as well! Beyond that, some other misc. improvements:
You can get the Periodic Table discovery of an element by picking it up in its pure diatomic form - this is for the specific elements that you almost never find on their own, but instead in something like a diatomic gas, liquid, or solid: H2, N2, O2, F2, Cl2, Br2, I2, etc.
When melting a natural ore deposit pixel (through heat or through laser, etc.) the drop table is consulted to determine what is produced (previously this only happened when mining, so if you didn't specifically mine certain materials you wouldn't get the trace elements in them)
Add a setting for turning off Tutorials if you don't want them coming up
Made all the types of wire pixels not collide with actors or the player (should make it easier to get around complex machines)
Fixed a bug with Ctrl-pickup of burning materials
Put a character limit on the new player and new world screens to avoid issues with exceeding filesystem character length
Fixed various material bugs and duplicates (Vanadium Oxide -> Vanadium Pentoxide, etc.)
Fixed some reaction balance issues
Added a reaction to get pure Calcium (electrolysis of molten Calcium Chloride)
See you next week!
Source
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