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Steam News20 June 20242y ago

ATAN Patch 1.1 - 'Quality of Life'

Hey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overa

In this update2

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Repeated intro

Hey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overall experience of the game.

What changed

0 fixes15 additions21 changes0 removals
  • Gameplay
  • UI and audio
addedHey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overall experience of the game.
addedAdditionsAudio - New song in the later half of Chahuk
addedAdditionsAudio - Settings now have a better default profile
changedAdditionsAudio - Completing puzzles relating to lightning now plays a SFX
changedAdditionsAudio - Swapping arrows now plays a SFX
changedAdditionsAudio - More vegetation has ambience audio

Atan changes

addedHey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overall experience of the game.
addedAudio - New song in the later half of Chahuk
addedAudio - Settings now have a better default profile
changedAudio - Completing puzzles relating to lightning now plays a SFX
changedAudio - Swapping arrows now plays a SFX

For all the people that have been following our development, thank you for playing our game! As a group of students aspiring to break into the game industry, it means a lot to us that our game has been positively received.

Also an extra thank you to some of our community members that highlighted some issues for us that we could fix:

  • DipG

  • Poncho Rutzzo

  • Bigbob40

  • Tenasow

Without further ado, here are all the changes from this patch:

Additions

  • Achievement - There are now achievements for collecting all the goobers per level and one for collecting all of them in every level.

  • Audio - New song in the later half of Chahuk

  • Audio - Settings now have a better default profile

  • Audio - Completing puzzles relating to lightning now plays a SFX

  • Audio - Swapping arrows now plays a SFX

  • Audio - More vegetation has ambience audio

  • Audio - Cricket sound effects in Chahuk

  • Audio - Wind sound effects play while swinging with the rope

  • Audio - SFXs for when you repel upwards or downwards with the rope

  • Art - Tree in Olis received new wind effects

  • Art - Leaves can now be spotted near trees in every level

  • Art - More set dressing in different areas of Olis

  • Art - New goober masks have been added

  • Art - New murals in Olis & Mijin

  • Art - Start area of Mijin received new art assets

  • UI/UX - Sensitivity slider for both mouse & controller

  • UI/UX - Volume sliders for SFX & Music

  • UI/UX - Menu transition animations from Main Menu, Level Select and settings

  • UI/UX - Navigating option boxes now plays SFXs

  • UI/UX - New popup prompt whenever the settings have been applied

  • UI/UX - More images to the settings have been added

  • UI/UX - More descriptions to what the settings do have been added

  • UI/UX - New setting that allows you to toggle sprint on hold

  • VFXVFXNew VFX for the end of Chahuk

Changes

  • Audio - Timing for the credits song has improved

  • Audio - Overall volume of ambience has been increased

  • UI/UX - Updating keybind settings now reflect used inputs

  • UI/UX - Resetting to default settings now resets all relevant settings

  • Art - Story Tablets have been adjusted for better facing during cinematic

  • Art - Leaf material has been updated

  • Art - Tree material for Olis and Chahuk has been updated

  • Art - More wall paintings have been added in Olis

  • Art - Old textures replaced with newer ones in Olis

  • Art - Goobers now emit a bit of light

  • Art - Color of the rope has been adjusted

  • Art - Color adjustments to some of the bushes & plants

  • Art - The eagle targets have been retextured to better fit the environment

  • Art - More vertex painting has been done on the rocks, making them stand out more

  • Gameplay - Climbing system has improved to prevent clipping into moving surfaces while climbing

  • Gameplay - New max rope length has been set

  • Gameplay - First gear section in Olis has been adjusted so it cannot be as easily skipped

  • Gameplay - Legs clip less through objects while mantling

Source

Steam News / 20 June 2024

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