In this update2
Full notes
Full Atan update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overall experience of the game.
What changed
- Gameplay
- UI and audio
Atan changes
For all the people that have been following our development, thank you for playing our game! As a group of students aspiring to break into the game industry, it means a lot to us that our game has been positively received.
Also an extra thank you to some of our community members that highlighted some issues for us that we could fix:
DipG
Poncho Rutzzo
Bigbob40
Tenasow
Without further ado, here are all the changes from this patch:
Additions
Achievement - There are now achievements for collecting all the goobers per level and one for collecting all of them in every level.
Audio - New song in the later half of Chahuk
Audio - Settings now have a better default profile
Audio - Completing puzzles relating to lightning now plays a SFX
Audio - Swapping arrows now plays a SFX
Audio - More vegetation has ambience audio
Audio - Cricket sound effects in Chahuk
Audio - Wind sound effects play while swinging with the rope
Audio - SFXs for when you repel upwards or downwards with the rope
Art - Tree in Olis received new wind effects
Art - Leaves can now be spotted near trees in every level
Art - More set dressing in different areas of Olis
Art - New goober masks have been added
Art - New murals in Olis & Mijin
Art - Start area of Mijin received new art assets
UI/UX - Sensitivity slider for both mouse & controller
UI/UX - Volume sliders for SFX & Music
UI/UX - Menu transition animations from Main Menu, Level Select and settings
UI/UX - Navigating option boxes now plays SFXs
UI/UX - New popup prompt whenever the settings have been applied
UI/UX - More images to the settings have been added
UI/UX - More descriptions to what the settings do have been added
UI/UX - New setting that allows you to toggle sprint on hold
- VFXVFXNew VFX for the end of Chahuk
Changes
Audio - Timing for the credits song has improved
Audio - Overall volume of ambience has been increased
UI/UX - Updating keybind settings now reflect used inputs
UI/UX - Resetting to default settings now resets all relevant settings
Art - Story Tablets have been adjusted for better facing during cinematic
Art - Leaf material has been updated
Art - Tree material for Olis and Chahuk has been updated
Art - More wall paintings have been added in Olis
Art - Old textures replaced with newer ones in Olis
Art - Goobers now emit a bit of light
Art - Color of the rope has been adjusted
Art - Color adjustments to some of the bushes & plants
Art - The eagle targets have been retextured to better fit the environment
Art - More vertex painting has been done on the rocks, making them stand out more
Gameplay - Climbing system has improved to prevent clipping into moving surfaces while climbing
Gameplay - New max rope length has been set
Gameplay - First gear section in Olis has been adjusted so it cannot be as easily skipped
Gameplay - Legs clip less through objects while mantling
Source
Changelog.gg summarizes and formats this update. How we read updates.
