Full notes
Full Atan update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there Another day has passed and more things have been fixed, together with some small quality of life additions. We will continue fixing more in the coming days so look out for those updates.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Thanks again for playing the game o/ ~ Developers of Goober Inc.
Additions
UI/UX - New volume sliders for SFX & Music
UI/UX - Added an overlay that indicates the game is being saved
Fixes/Changes
Gameplay - Fixed an space in 'Mijin' where the player could get stuck. Thank you 'Poncho Rutzzo' for mentioning it!
Gameplay - Fixed areas in "Chahuk" where the player could get stuck
Gameplay - Removed the 'mantle' functionality on objects that shouldn't have it
Gameplay - Anchor arrow pole moved so that it isn't reachable anymore from unintended areas
Audio - Volume of the Colossus roar has been adjusted
Audio - Volume for bow & rope pickup has been increased
Audio - Volume for hearth beat been adjusted
Audio - Bass from heart beat has been lowered
Achievements - "Bro" achievement has been fixed
Achievements - "Dinner is Ready" achievement can now only be obtained when level 1 is played from the start
Art - Double-sided rendering on master material for trims has been enabled
UI/UX - Main menu no longer shows on top of the settings menu
UI/UX - Removed aspect ratio constraint in the main menu
UI/UX - During the intro cinematic you cannot open the pause menu anymore
Optimization - More meshes in the levels use different rendering modes
Optimization - Lighting radius for certain lights has been adjusted
Optimization - Rocks that aren't reachable have been removed
Source
Changelog.gg summarizes and formats this update. How we read updates.
