Happy Holidays from the Artii Games team! We're here to provide some quick updates on the Entropy Update's progress!
Full notes
Full AstroViking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions3 changes0 removals
Compatibility
Gameplay
Store
UI and audio
Events
changedWe couldn't release before Christmas :(First off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.) Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay the update to January, as a lot of important features didn't get the attention they deserved yet.
changedPreviews of new featuresThe best way to keep you updated on our progress is through screenshots, so here's a TON of them.
addedPreviews of new featuresBoss Waves have been reworked to Mutant Waves. Mutant enemies are modified versions of existing ones with crazier bullet patterns and new designs.
addedPreviews of new featuresStatus effects have been added! You can now infuse your bullets with 3 different kinds of effects (freeze, poison, and spark). Each effect has highly variable build paths to help you make really awesome combos.
addedPreviews of new featuresYou can now shop for items that will mutate your initial loadout. We'll be adding a few before this update, but will probably roll out more items at random. We intend for these effects to be drastic and game changing. Also, the currency to buy items is unlocked from playing the main game (currency persists between your play sessions.)
addedPreviews of new featuresThe game has gotten tons of art polish! From a totally new mode select screen to a new HUD for the main game, EVERYTHING is better looking.
AstroViking changes
changedFirst off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.) Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay the update to January, as a lot of important features didn't get the attention they deserved yet.
changedThe best way to keep you updated on our progress is through screenshots, so here's a TON of them.
addedBoss Waves have been reworked to Mutant Waves. Mutant enemies are modified versions of existing ones with crazier bullet patterns and new designs.
addedStatus effects have been added! You can now infuse your bullets with 3 different kinds of effects (freeze, poison, and spark). Each effect has highly variable build paths to help you make really awesome combos.
addedYou can now shop for items that will mutate your initial loadout. We'll be adding a few before this update, but will probably roll out more items at random. We intend for these effects to be drastic and game changing. Also, the currency to buy items is unlocked from playing the main game (currency persists between your play sessions.)
Happy Holidays from the Artii Games team! We're here to provide some quick updates on the Entropy Update's progress!
We couldn't release before Christmas :(
First off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.) Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay the update to January, as a lot of important features didn't get the attention they deserved yet.
Previews of new features
The best way to keep you updated on our progress is through screenshots, so here's a TON of them.
Boss Waves have been reworked to Mutant Waves. Mutant enemies are modified versions of existing ones with crazier bullet patterns and new designs.
Status effects have been added! You can now infuse your bullets with 3 different kinds of effects (freeze, poison, and spark). Each effect has highly variable build paths to help you make really awesome combos.
You can now shop for items that will mutate your initial loadout. We'll be adding a few before this update, but will probably roll out more items at random. We intend for these effects to be drastic and game changing. Also, the currency to buy items is unlocked from playing the main game (currency persists between your play sessions.)
The game has gotten tons of art polish! From a totally new mode select screen to a new HUD for the main game, EVERYTHING is better looking.
New seasonal events! The title screen changes in the winter months to be snowy! In the future, we may expand this beyond aesthetics and add more seasonal changes.
There are seemingly hundreds of minor changes to the game that are probably too boring to report here, but practically everything has been dramatically improved. The game should also be receiving large updates after this one that are more content focused. To all the players, thank you for supporting Artii Games, and thank you for playing our games! We'll keep doing our best to make this update a great one, and we hope you enjoy it when it's done! Happy Holidays! - The Artii Games TeamSteam post image