Full notes
Full AstroViking update
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What changed
- Gameplay
- Compatibility
- Store
- Performance
- Maps
AstroViking changes
We finally have an ETA on this update! It will be out in late December before Christmas! We've been working every day on new features and quality of life improvements. Being a small team of 4, a lot of these systems have taken a while to get rolling, but we're getting close to putting the finishing touches on everything we wanted to see! Our previous blog post covered most of the features we're adding, so check that out for some screenshots of work in progress. Some things will be subject to change as we get close to release and know what we can get done in time, but these are ALL either finished or almost finished:
BIG STUFF
Full controller support for the entire game!
Status ailments for your bullets
New status ailment upgrade tree with 20+ new upgrades
18 new enemy sprites
Remasters of all current music tracks and 6 new songs
An item shop on the title screen that uses a global currency from beating waves (will persist across runs)
Items that influence your starting character stats and provide interesting stat tradeoffs
Equipment presets for every mode which allow you to save your favorite item configurations to start with
New enemy AI behaviors like lunging and strafing around you
The game has been stylized to look like an old TV screen (this can be toggled on and off)
GIGANTIC performance increases due to our incredible programmer's efforts with object pooling and optimization QUALITY OF LIFE / POLISH STUFF
Winter mode for various elements of the game (turns on in December)
New emotions for the main character on the title screen
New mode selection screen with dramatic titlecards for every mode
Visualizer bars at the bottom of the screen that sync to the currently playing music
New VFX for the map, like fog and ambient stars
The upgrade tree now highlights nodes that you have to exclusively choose from when you come to a choice.
The score tracker now jumps and emits rainbow particles whenever you get points
The upgrade tree has better background art and particles
The title screen now has a parallax background and some very 80's wireframes on the edges of the screen
The currently playing music track's name is shown at the top of the screen
Thank you for your patience as we get this all wrapped up! Steam post image
Source
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