In this update2
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Full Astromeda update
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Repeated intro
Hey everyone! I've been working very hard on a big update to the Astromeda Demo! The update includes many changes and additions thanks to all of the incredible feedback the game received over the past few months!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Astromeda changes
Note: The following contains spoilers to the Astromeda Demo.
The new update includes:
The dying animation that appears in the running scene at the start or when you get hit by the acid has been adjusted and is 2.5x faster.
In the running scene at the start, if you fall or get hit by the boulders, part of the scene gets skipped so that it wouldn't get annoying if you die multiple times.
A brand new animation now appears at the end of the running scene, when you fall and Per catches you.
You can now properly close the game through the game's UI! There are 2 ways to do so. You can hold escape, or go to the menu options and press on Quit game.
Per now runs after you in shock if you walk off the bridge before his dialogue starts.
The overall dying part of the running scene is more fluid and quicker.
I wanted to make the first running scene a little more engaging, but since my goal is to make the demo, AKA the first area of the game rather simple so that everyone at all skill levels could learn the basics-- In order of making it a little more engaging I made the big boulders that fall behind you start falling faster and faster, so if you flinch or stop moving you'll likely not make it. It makes the scene a little more intense but keeps in mind that it's the second-ever scene of the entire game, haha.
New sound effects were added.
A secret character got a new sprite.
A few new name easter eggs were added.
If you perform an attack but deal 0 damage (by not pressing anything), it will show "Miss"instead of "0"!
A new talkable scientist was added to the Basement labs. The scientist helps explain the reason for the toxic waste being there.
Forgi's lightning attack animation has received a few new frames. The lightning has new frames. The attack was adjusted.
Per's 3D perspective idle animation has been improved! It has double the frames to make it smoother, and Per now blinks.
Per's 3D perspective sprite now has a new addition of the floating cubes he uses in his attacks, to further make his visual stand out and fit his character.
You no longer get more defense when leveling up as it proved to make enemies too weak, but now it is balanced. HP does increase as usual. Defense will be increased by obtaining armor items. (After testing this myself, this synergizes very well with the full game's items and enemy damage.)
In the first battle against Actobacter, the battle background's bridge ended abruptly. It doesn't anymore.
Maria has special dialogue if you ask for fortune telling and you actually have 45 Electros.
The Residential Area has been optimized and should be less laggy for lower-end PCs. (The residential area was laggy for some players, so I made sure to optimize it more. Please let me know if the lag is gone for you if you experienced it.)
When you enter the Dark Switches room the music now stops and a sound plays to add to the scene.
Actobacter's shield in his final battle was reduced. Thus, the fight is a little shorter. Some of his dialogue also moved around slightly to ensure non of his existing dialogue is overlooked.
You now have a chance of escaping wild bacteria battles without having to take out the shield. (Beforehand you had to take out the shield of every Bacteria enemy you encounter.)
When Actobacter gets revealed, a scary musical cue plays.
In the final Per shuttle scene, he had a few incorrect facial expressions which are now fixed.
New expressions were made for the Per pre-battle scene.
New expressions were made for the Per post-battle scene.
Per's cube throw animation in battle was remade.
Per's teleport animation in battle was remade.
The electricity explosion visual effect from Per's cube was polished.
The purple rain attack's visual effect was polished.
Per has new animations for each attack.
Okay pretty much everything in the boss has new animations and Per has new expressions for everything!
Per has new animated expressions in the hallway/small talk scene.
The 3D player in the menu was updated!
The 2 queen scenes at the start and end were slightly remade. The coding behind the scenes is now improved and the components of it communicate better!
Other minor changes.
A few bug fixes.
Source
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