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Steam News1 March 20264mo ago

Version 0.7.9

Better Endgame Sector UX The entire endgame sector flow has been redesigned. It now feels faster, more intuitive, and much more natural. What changed?

Full notes

Full Astroloot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedBetter Endgame Sector UXThe entire endgame sector flow has been redesigned. It now feels faster, more intuitive, and much more natural. What changed?
addedBetter Endgame Sector UXNew Astroloot Sector item A new special item (similar to a quest item) lets you return to the campaign missions. Place it into the Marble Machine to access the campaign tree again.
addedBetter Endgame Sector UXHere is a GIF showing the new sector handling in action:
addedImproved Stashed Item CounterThe stashed item counter has been upgraded and can now display two values when relevant:
removedImprovementsKeys for tabs are now configurable in settings, the underline hints that only worked in English have been removed
addedImprovementsYou can now cycle through tabs with "Tab" and "Shift + Tab"

Better Endgame Sector UX

The entire endgame sector flow has been redesigned. It now feels faster, more intuitive, and much more natural. What changed?

  1. Better default when selecting Missions If no Sector is inserted into the Marble Machine, opening Missions now takes you directly to the Sector Stash tab instead of the campaign missions.

  2. Instant Sector context switching The moment you insert a Sector into the Marble Machine, you are automatically transferred to that Sector's mission tree.

  3. New Astroloot Sector item A new special item (similar to a quest item) lets you return to the campaign missions. Place it into the Marble Machine to access the campaign tree again.

Here is a GIF showing the new sector handling in action:

Improved Stashed Item Counter

The stashed item counter has been upgraded and can now display two values when relevant:

  • The number of items in your stash with the same specific affix

  • The total number of items in your stash with the same base type

This now also works for Octron Affixes.

Improvements

  • Keys for tabs are now configurable in settings, the underline hints that only worked in English have been removed

  • You can now cycle through tabs with "Tab" and "Shift + Tab"

  • Added a warning that is shown before entering the campaign mission where the crafting manual is temporarily lost

  • Reworked Chip placement sound effect, the old effect was very harsh on the ear

  • Added a Clear Brush to the Wheel of Fortune Sector Chip Affix selection

  • Added sound effect when hovering over Loadout selection on the Marble Machine Skill Tree

  • The stash can now be searched for "t1", "t2", "t3"...

  • The stash can now be searched for "Twisted Mod" items

Bugfixes

  • Forge and Shield Boosts can now be generated by damage taken from any source

  • Entirely reworked how post-mission damage stats are calculated, this now allows the system to correctly attribute lingering effects (like radiation, clouds, etc) from Minions that have died already to the correct player

  • Fixed Dash Slot Affix on Twisted Minion Dash Mod to apply to the player instead of the Minion

  • Fixed word wrap on Death Screen damage summaries in some languages

Source

Steam News / 1 March 2026

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