HomeGamesUpdatesPricingMethodology
Steam News24 February 20264mo ago

Version 0.7.8

Necroblast QoL When the skill "Necroblast" is allocated, the Hit and AoE tag is added to all minion equipment slots When the skill "Necroblast" is allocated, you now have access to the "Necroblast" power report on the s

Full notes

Full Astroloot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedNecroblast QoLWhen the skill "Necroblast" is allocated, the Hit and AoE tag is added to all minion equipment slots
addedNecroblast QoLWhen the skill "Necroblast" is allocated, you now have access to the "Necroblast" power report on the skill tree
changedBalancingReduced amount of Spark projectiles spawned by monster level 62/64 Treasure Asteroids
changedBalancingDamage over Time per Time Affix on Doomcloud now rolls between 1-3% (previously 0.5-1.0%)
removedBalancingEnemies now grant slightly more Experience to compensate for the removed missions from the main campaign path
fixedBugfixesFixed Temporal Frenzy side effect and partial double-dipping Explanation: Temporal Frenzy had a side effect on spawn order of weapons, so that the amount of Time before item initialization was double-dipping with Temporal-Frenzy and attack speed of 2x the same weapon did result in different APS. Impact: For endgame builds relying on Temporal Frenzy this will result in about 10-15% Attack Speed loss.

Necroblast QoL

  • When the skill "Necroblast" is allocated, the Hit and AoE tag is added to all minion equipment slots

  • When the skill "Necroblast" is allocated, you now have access to the "Necroblast" power report on the skill tree

Balancing

  • Reduced amount of Spark projectiles spawned by monster level 62/64 Treasure Asteroids

  • Treasure Asteroids now grant experience similar to other bosses

  • Damage over Time per Time Affix on Doomcloud now rolls between 1-3% (previously 0.5-1.0%)

  • Enemies now grant slightly more Experience to compensate for the removed missions from the main campaign path

Bugfixes

  • Fixed Temporal Frenzy side effect and partial double-dipping Explanation: Temporal Frenzy had a side effect on spawn order of weapons, so that the amount of Time before item initialization was double-dipping with Temporal-Frenzy and attack speed of 2x the same weapon did result in different APS. Impact: For endgame builds relying on Temporal Frenzy this will result in about 10-15% Attack Speed loss.

  • FX Intensity now applies to all projectiles types as well as mines

  • Start of instant-missions (Dojo, Carlo's Memory) is now bound to shift + click instead of right-click, to resolve conflict with stash/sell actions

  • Loot boxes picked up by Minions in Kiki's Lucky Loop now count towards the player who summoned the Minion

  • Dojo cannot appear in Octron's Net

  • Fixed damage preview for Waste Mine when there is a chance to miss (WM is not affected by miss chance)

  • Quest items are checked before starting a mission that can be started instantly

  • Fixed damage history compression on longer mission runs

  • Fixed typo in "Aberration"

  • Improved Japanese translation of "Range"

  • Fixed "Boss Exhaustion" glossary search in Japanese

  • Fixed Virus on Hit glossary highlight in Japanese and Russian

  • Fixed swapped left/right shield diff texts in German

  • Fixed "Armor / Deflector Shield per Dodge" in Simplified Chinese

  • Fixed inconsistent translations for "Empowered Chips" in Simplified Chinese

Source

Steam News / 24 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.