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Steam News10 February 20264mo ago

Version 0.7 Patch Notes

The Mad Modder Strange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.

In this update15

Full notes

Full Astroloot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes29 additions182 changes4 removals
  • Gameplay
  • Balance
  • Server
  • Compatibility
  • Workshop
  • UI and audio
addedThe Mad ModderStrange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.
addedAberrationA new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.
fixedAberrationTo make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).
removedImproved CampaignNine missions have been removed from the main path and turned into Modder side quests.
addedImproved CampaignThis is the perfect time to start a new build from scratch!
removedDeep Endgame Monster Level ProgressionMonster Levels now grant 1% Item Rarity per Monster Level above 70 for all sectors. Special handling for Abyss has been removed.

Astroloot changes

addedStrange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.
addedA new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.
fixedTo make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).
removedNine missions have been removed from the main path and turned into Modder side quests.
addedThis is the perfect time to start a new build from scratch!

The Mad Modder

Strange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.

See the full list of changes below!

Aberration

A new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.

To make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).

Improved Campaign

Nine missions have been removed from the main path and turned into Modder side quests.

This is the perfect time to start a new build from scratch!

Deep Endgame Monster Level Progression

  • Monster Levels now grant 1% Item Rarity per Monster Level above 70 for all sectors. Special handling for Abyss has been removed.

  • Starting from monster level 200 onwards monster armor / damage increase at roughly 10x the current amount

  • Your Abyss progression will be migrated to the new scaling, so that you are at the same power level as before

  • Abyss Levels up to your maximum completed Monster Level so far can now be fast-forwarded.

Mission Stats & Dojo Sector

  • Mission stats show the detailed graph of damage you dealt during your last mission.

  • A new unique sector "Dojo" has been added. Face the target dummy boss to test the true DPS of your build!

Marble Machine Skill Tree Loadouts

You can now switch between three Marble Machine Skill Tree loadouts. If this feature receives positive feedback, we will add this feature in some for to the main Skill Tree as well in a future update!

Weapon Rebalancing

All hit-based weapons in the game have been rebalanced. Previously, most hit-based weapons roughly doubled their base attack speed from Scrap to Eternal quality.

Combined with the multiple sources of iAS the game offers this leads to sim-slowdowns during endgame and on-hit-effects being massively overpowered.

Now, base attack speed stays the same on all qualities for hit-based weapons. To compensate, base damage has been adjusted to match the previous DPS of these weapons. Some underperforming weapons have received a bit higher buffs to their base damage.

Laser base damage has been buffed by roughly 10% at all qualities

Waste Mine base damage has been buffed by roughly 120% at all qualities

Glitch#0x7 has manifested as new unique item

This new unique has been designed by Paul, the player that reached the technical Abyss limit in version 0.6! It can roll 420 (!) different variants, so Paul and I thought it would be a good idea to add a special Wheel of Fortune craft mode only for this item.

If you have already found Glitch#0x7 before, it will automatically migrate to the new unique and permanently show Originally found as Glitch#0x7 written on the item.

If you have not found Glitch#0x7 before, the new item is an exclusive boss drop! Hint: Should be close to Paul's favorite place in Astroloot!

Boss Exhaustion Buffs

  • Boss Exhaustion now grants 4% more Damage taken per Stack (previously 3%)

  • Tyrant Cruncher now grants Bosses take 3% more Damage per Exhaustion Stack and no longer grants 20 to maximum Boss Exhaustion

  • Burden of Collapse now grants 40 to maximum Boss Exhaustion (previously 15) and grants Bosses exhaust 80% faster (previously 28%)

  • Stressed Overlords now grants 28% more Damage against Bosses (previously 18%)

  • Boss Exhaustion buffs in multiplayer are no longer additive, instead only best of all buffs are applied

Spirit Animal Rework: Shae

Shae has been reworked to make the Spirit Animal more accessible. Serpent Ghost got very powerful new ability and Charged Coil should be very interesting for Energy stackers!

Spirit Animal Rework: Lord Chicken

Lord Chicken's layout has been improved to access relevant skills more easily. A new skill Dash Lord has been added that grants:

  • 20% Damage taken from Dash

  • 60% increased Damage per Dash Slot

  • 2% Dodge per Dash Slot

Spirit Animal Rework: Vorak

Vorak has received a very small layout improvement, that should allow a bit more flexibility when building around this Spirit Animal!

Soloist now deals 200% more Damage if only one Weapon is equipped (previously 180%)

Skill Tree

  • New Skill Aberration grants "Damage over Time can trigger On Hit Effects / Hits cannot trigger On Hit Effects"

  • Radiant Annihilation now has "Only Radiation can deal Nuclear Damage" instead of "Hits deal no Nuclear Damage"

  • Eye Picker now also grants 10% more Blind Effect

  • New Skill Core Stabilizer grants 50 Armor and 2% Armor Repair

  • Shield Surge now also grants 8% chance for Damage to not interrupt Deflector Shield Recharge

  • Flash Shield now grant 50% faster start of Deflector Shield Recharge (previously 30%)

  • Shield Accelerator now grants 40% faster start of Deflector Shield Recharge (previously 25%)

  • New SkillDrone Supremacy grants 16% increased Minion Power and +1 to Maximum Drones
  • New Skill: Reactive Plating grants 5 Armor per Dodge

  • New Skill: Reactive Shielding grants 5 Deflector Shield per Dodge

  • Minor Field Effect nodes now grant 4% increased Field Effect (previously 4% more)

Marble Machine

  • Added 19 new Marble Machine Skills related to Twisted Mods

  • Added 2 new Sector Affixes related to Twisted Mods

Unique Items

  • Empowered Drone Master grants -2 to Maximum Drones and Drones deal 10-20% more Damage per Maximum Drones

  • Demon Fire is a new unique Plutonium Bar, but built around explosive damage and burn

Twisted Mods

The following Twisted Mod variants can now be found in the endgame:

Pierce

  • +1 to Mod Level

  • 10% increased Projectile Damage per Turbo Boost

  • Projectiles pierce 1 additional target

  • 40% increased Projectile Damage

  • 20% increased Projectile Speed

Knockback

  • +1 to Mod Level

  • 5% increased Knockback Resistance Penetration

  • Leech 1% of Hit Damage as Armor on Knockback Hit

  • Knockback Hits have 5% to Death Threshold

Chain

  • +1 to Mod Level

  • 10% increased Projectile Damage per Turbo Boost

  • 40% increased Projectile Damage

  • 20% increased Projectile Speed

  • Projectiles chain 1 additional time

AoE

  • +1 to Mod Level

  • 20% increased Area of Effect

  • 10% increased Area Damage

Additional Attacks

  • +1 to Mod Level

  • 1 additional Attack

  • 20% increased Attack Speed

Nuclear

  • +1 to Mod Level

  • +10% Radiation Chance

  • 40% increased Nuclear Damage

Guardian Drone

  • +1 to Mod Level

  • +1 to Maximum Drones

  • Drones deal 4% more Damage per Maximum Drone

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Debris

  • +1 to Mod Level

  • 20% increased Area of Effect

  • 10% increased Area Damage

  • +10% Debris Chance

  • 40% increased Kinetic Damage

Titan Bulwark

  • +1 to Mod Level

  • +1 to Maximum Bulwarks

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Grim Bulwark

  • +1 to Mod Level

  • +1 to Maximum Bulwarks

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Aurora Bulwark

  • +1 to Mod Level

  • +1 to Maximum Bulwarks

  • 10% increased effect of your Fields

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Beta-Ray

  • +1 to Mod Level

  • +10% Shock Chance

  • +10% Radiation Chance

  • 40% increased Electric Damage

  • 40% increased Nuclear Damage

Radiation

  • +1 to Mod Level

  • +10% Radiation Chance

  • 40% increased Nuclear Damage

  • 40% increased Damage over Time

  • 10% increased Time

Aftershock

  • +1 to Mod Level

  • +10% Aftershock Chance

  • 40% increased Explosive Damage

Crumble

  • +1 to Mod Level

  • +10% Debris Chance

  • 40% increased Kinetic Damage

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Burst

  • +1 to Mod Level

  • +10% Aftershock Chance

  • 40% increased Explosive Damage

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Amp

  • +1 to Mod Level

  • +10% Shock Chance

  • 40% increased Electric Damage

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Flare

  • +1 to Mod Level

  • 10% Blind Chance

  • 40% increased Plasma Damage

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Nuke

  • +1 to Mod Level

  • +10% Radiation Chance

  • 40% increased Nuclear Damage

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Chronos

  • +1 to Mod Level

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Corrode

  • +1 to Mod Level

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Attack Speed

  • +1 to Mod Level

  • 1 additional Attack

  • 20% increased Attack Speed

Viral Nexus

  • +1 to Mod Level

  • Viruses have 20% increased Effect

  • +5 to Mod Level

Shamrock

  • +1 to Mod Level

  • 5% more Luck

  • +5 to Mod Level

Resilience

  • +1 to Mod Level

  • +5 to Mod Level

Recharge

  • +1 to Mod Level

  • +5 to Mod Level

Contagion

  • +1 to Mod Level

  • 10% increased Range

  • +10% Shock Chance

  • 40% increased Electric Damage

  • 40% increased Damage over Time

  • 10% increased Time

Armor on Hit

  • +1 to Mod Level

  • 20% increased Armor

Dash on Hit

  • +1 to Mod Level

  • +1 Dash Slot

  • 40% increased Engine Damage

Thermal

  • +1 to Mod Level

  • 20% increased Thermal Damage

Kinetic

  • +1 to Mod Level

  • +10% Debris Chance

  • 40% increased Kinetic Damage

Minion Damage

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Minion Armor

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Parasite

  • +1 to Mod Level

  • +1 to maximum Parasites

  • Enemies can have +1 additional Parasite attached to them

  • Parasites have 20% increased spawn range

  • Parasites spawn 20% faster

Agony

  • +1 to Mod Level

  • 40% increased Damage over Time

  • 10% increased Time

Rapid Projectiles

  • +1 to Mod Level

  • 10% increased Range

  • 10% increased Projectile Damage per Turbo Boost

  • 40% increased Projectile Damage

  • 20% increased Projectile Speed

Boomerang

  • +1 to Mod Level

  • 10% increased Projectile Damage per Turbo Boost

  • 40% increased Projectile Damage

  • 20% increased Projectile Speed

Grav

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Turbo

  • +1 to Mod Level

  • +3 to maximum Turbo Boost

  • +3 to minimum Turbo Boost

  • 10% increased Projectile Damage per Turbo Boost

Venom

  • +1 to Mod Level

  • +3 to maximum Venom Boost

  • +3 to minimum Venom Boost

Shield

  • +1 to Mod Level

  • +3 to maximum Shield Boost

  • +3 to minimum Shield Boost

  • 10% increased Melee Damage per Shield Boost

Forge

  • +1 to Mod Level

  • +3 to maximum Forge Boost

  • +3 to minimum Forge Boost

Rigor

  • +1 to Mod Level

  • 40% increased Critical Strike Chance

  • 20% increased Critical Strike Damage

Lethal

  • +1 to Mod Level

  • 40% increased Critical Strike Chance

  • 20% increased Critical Strike Damage

Shock

  • +1 to Mod Level

  • +10% Shock Chance

  • 40% increased Electric Damage

Focus

  • +1 to Mod Level

  • +3 to maximum Focus Boost

  • +3 to minimum Focus Boost

Split

  • +1 to Mod Level

  • 10% increased Projectile Damage per Turbo Boost

  • 40% increased Projectile Damage

  • 20% increased Projectile Speed

  • 20% increased Split Range

Melee

  • +1 to Mod Level

  • 10% increased Range

  • 10% increased Melee Damage per Shield Boost

Hunter Drone

  • +1 to Mod Level

  • +1 to Maximum Drones

  • Drones deal 4% more Damage per Maximum Drone

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Blind

  • +1 to Mod Level

  • 10% Blind Chance

  • 40% increased Plasma Damage

Plasma

  • +1 to Mod Level

  • 10% Blind Chance

  • 40% increased Plasma Damage

Electric

  • +1 to Mod Level

  • +10% Shock Chance

  • 40% increased Electric Damage

Overcharge

  • +1 to Mod Level

  • +1 Dash Slot

  • 40% increased Engine Damage

Eclipse

  • +1 to Mod Level

  • +3% to maximum Plasma Resistance

  • +5 to Mod Level

Faraday

  • +1 to Mod Level

  • +3% to maximum Electric Resistance

  • +5 to Mod Level

Infection

  • +1 to Mod Level

  • Parasites have 20% increased spawn range

  • Parasites spawn 20% faster

Range

  • +1 to Mod Level

  • 10% increased Range

Blastguard

  • +1 to Mod Level

  • +3% to maximum Explosive Resistance

  • +5 to Mod Level

Steam Hammer

  • +1 to Mod Level

  • +10% Debris Chance

  • 40% increased Kinetic Damage

Diamond

  • +1 to Mod Level

  • +1% to all maximum Resistances

  • +5 to Mod Level

Unseen Strike

  • +1 to Mod Level

  • 10% increased Melee Damage per Shield Boost

Armor Leech

  • +1 to Mod Level

  • Leech 1% of Hit Damage as Armor on Knockback Hit

  • 20% increased Armor

  • 40% increased maximum Armor Leech per Second

Field

  • +1 to Mod Level

  • 10% increased effect of your Fields

Aegis

  • +1 to Mod Level

  • +5 to Mod Level

Time

  • +1 to Mod Level

  • +5 to Mod Level

Energy

  • +1 to Mod Level

  • +5 to Mod Level

Mass

  • +1 to Mod Level

  • +5 to Mod Level

Magnetic Mines

  • +1 to Mod Level

  • 1 additional Attack

  • 20% increased Attack Speed

  • 10% increased Range

Mine Shield

  • +1 to Mod Level

  • 1 additional Attack

  • 20% increased Attack Speed

  • 10% increased Range

Death Threshold

  • +1 to Mod Level

  • Knockback Hits have 5% to Death Threshold

Lethality

  • +1 to Mod Level

  • +5 to Mod Level

Minion Resistances

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Hop

  • +1 to Mod Level

  • +1 Dash Slot

  • 40% increased Engine Damage

Crush

  • +1 to Mod Level

  • 10% increased Melee Damage per Shield Boost

Necromancer

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

Agility

  • +1 to Mod Level

  • +1 Dash Slot

  • 40% increased Engine Damage

Inferno

  • +1 to Mod Level

  • 20% increased Area of Effect

  • 10% increased Area Damage

  • +10% Aftershock Chance

  • 40% increased Explosive Damage

Minion Dash

  • +1 to Mod Level

  • Minions deal 40% increased Damage

  • Minions have 20% increased Armor

  • +1 Dash Slot

  • 40% increased Engine Damage

Purity

  • +1 to Mod Level

  • 40% increased Kinetic Damage

  • 40% increased Explosive Damage

  • 40% increased Plasma Damage

  • 40% increased Electric Damage

  • 40% increased Nuclear Damage

Overdrive

  • +1 to Mod Level

  • 40% increased Kinetic Damage

  • 40% increased Explosive Damage

  • 40% increased Plasma Damage

  • 40% increased Electric Damage

  • 40% increased Nuclear Damage

Balancing

  • Minion attack speed now only scales with base Minion Power

  • Drones have 50% base Minion Power instead of 40%

  • Dangerous sector Affixes (Prefixes) grant more item rarity than beneficial ones (Suffixes)

  • Chain targets a random enemy in range, not the closest one

  • Split targets a random enemy in range, not the closest one

  • Infection Parasite buff is local only

  • Unseen Strike now adds extra damage to the current hit, instead of triggering extra hits and grants 20-60% increased Melee Damage

  • Drone Master now grants Drones deal 40-60% increased Damage (previously 10-30%) and now also grants 8-12% increased Minion Power for Drones

  • Reworked Burn System and fixed Burn damage preview

  • Removed Melee tag from Plutonium Bar

  • Bulwark of the Colossus does not double-dip Mass Field

  • Armor on Hit now grants 0.1-10 Armor on Hit (previously 0.1-20) and scales linear instead of quadratic for levels > 20

  • Dash on Hit now scales linear instead of quadratic for levels > 20

  • Rapid Projectiles now grant 60-120% increased Projectile Damage (previously 25-50%)

  • Orbitron spiral direction depends on weapon slot

  • Magnetic Mines now grants 10-25% more Damage instead of 5-20% more Damage and has 750 instead of 500 base range

QoL

  • Add button to reset wheel of fortune crafting affixes

  • Add Death Threshold to stats

Bugfixes

  • Thermal Detonation does not trigger for own ship when destroyed by Corrupted Area

  • Mine Shield attack speed buff is now local

  • Time is considered for armor / deflector shield recovery in preview

  • Damage taken from dash operates on max slots instead of current slots

Lunar New Year Event

Since Astroloot is especially popular in Asia, Carlo has prepared a special present for you to celebrate the Lunar New Year.

The Lunar New Year Event runs from February 13th to March 1st and will return for all future Lunar New Year celebrations.

农历新年活动

由于《Astroloot》在亚洲地区深受欢迎, 卡洛 为你准备了一份特别的礼物,一起庆祝农历新年。

农历新年活动将于 2 月 13 日至 3 月 1 日 期间开放,并将在今后的每一个农历新年期间再次回归。

Source

Steam News / 10 February 2026

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