In this update15
Full notes
Full Astroloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Compatibility
- Workshop
- UI and audio
Astroloot changes
The Mad Modder
Strange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.
See the full list of changes below!
Aberration
A new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.
To make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).
Improved Campaign
Nine missions have been removed from the main path and turned into Modder side quests.
This is the perfect time to start a new build from scratch!
Deep Endgame Monster Level Progression
Monster Levels now grant 1% Item Rarity per Monster Level above 70 for all sectors. Special handling for Abyss has been removed.
Starting from monster level 200 onwards monster armor / damage increase at roughly 10x the current amount
Your Abyss progression will be migrated to the new scaling, so that you are at the same power level as before
Abyss Levels up to your maximum completed Monster Level so far can now be fast-forwarded.
Mission Stats & Dojo Sector
Mission stats show the detailed graph of damage you dealt during your last mission.
A new unique sector "Dojo" has been added. Face the target dummy boss to test the true DPS of your build!
Marble Machine Skill Tree Loadouts
You can now switch between three Marble Machine Skill Tree loadouts. If this feature receives positive feedback, we will add this feature in some for to the main Skill Tree as well in a future update!
Weapon Rebalancing
All hit-based weapons in the game have been rebalanced. Previously, most hit-based weapons roughly doubled their base attack speed from Scrap to Eternal quality.
Combined with the multiple sources of iAS the game offers this leads to sim-slowdowns during endgame and on-hit-effects being massively overpowered.
Now, base attack speed stays the same on all qualities for hit-based weapons. To compensate, base damage has been adjusted to match the previous DPS of these weapons. Some underperforming weapons have received a bit higher buffs to their base damage.
Laser base damage has been buffed by roughly 10% at all qualities
Waste Mine base damage has been buffed by roughly 120% at all qualities
Glitch#0x7 has manifested as new unique item
This new unique has been designed by Paul, the player that reached the technical Abyss limit in version 0.6! It can roll 420 (!) different variants, so Paul and I thought it would be a good idea to add a special Wheel of Fortune craft mode only for this item.
If you have already found Glitch#0x7 before, it will automatically migrate to the new unique and permanently show Originally found as Glitch#0x7 written on the item.
If you have not found Glitch#0x7 before, the new item is an exclusive boss drop! Hint: Should be close to Paul's favorite place in Astroloot!
Boss Exhaustion Buffs
Boss Exhaustion now grants 4% more Damage taken per Stack (previously 3%)
Tyrant Cruncher now grants Bosses take 3% more Damage per Exhaustion Stack and no longer grants 20 to maximum Boss Exhaustion
Burden of Collapse now grants 40 to maximum Boss Exhaustion (previously 15) and grants Bosses exhaust 80% faster (previously 28%)
Stressed Overlords now grants 28% more Damage against Bosses (previously 18%)
Boss Exhaustion buffs in multiplayer are no longer additive, instead only best of all buffs are applied
Spirit Animal Rework: Shae
Shae has been reworked to make the Spirit Animal more accessible. Serpent Ghost got very powerful new ability and Charged Coil should be very interesting for Energy stackers!
Spirit Animal Rework: Lord Chicken
Lord Chicken's layout has been improved to access relevant skills more easily. A new skill Dash Lord has been added that grants:
20% Damage taken from Dash
60% increased Damage per Dash Slot
2% Dodge per Dash Slot
Spirit Animal Rework: Vorak
Vorak has received a very small layout improvement, that should allow a bit more flexibility when building around this Spirit Animal!
Soloist now deals 200% more Damage if only one Weapon is equipped (previously 180%)
Skill Tree
New Skill Aberration grants "Damage over Time can trigger On Hit Effects / Hits cannot trigger On Hit Effects"
Radiant Annihilation now has "Only Radiation can deal Nuclear Damage" instead of "Hits deal no Nuclear Damage"
Eye Picker now also grants 10% more Blind Effect
New Skill Core Stabilizer grants 50 Armor and 2% Armor Repair
Shield Surge now also grants 8% chance for Damage to not interrupt Deflector Shield Recharge
Flash Shield now grant 50% faster start of Deflector Shield Recharge (previously 30%)
Shield Accelerator now grants 40% faster start of Deflector Shield Recharge (previously 25%)
- New SkillDrone Supremacy grants 16% increased Minion Power and +1 to Maximum Drones
New Skill: Reactive Plating grants 5 Armor per Dodge
New Skill: Reactive Shielding grants 5 Deflector Shield per Dodge
Minor Field Effect nodes now grant 4% increased Field Effect (previously 4% more)
Marble Machine
Added 19 new Marble Machine Skills related to Twisted Mods
Added 2 new Sector Affixes related to Twisted Mods
Unique Items
Empowered Drone Master grants -2 to Maximum Drones and Drones deal 10-20% more Damage per Maximum Drones
Demon Fire is a new unique Plutonium Bar, but built around explosive damage and burn
Twisted Mods
The following Twisted Mod variants can now be found in the endgame:
Pierce
+1 to Mod Level
10% increased Projectile Damage per Turbo Boost
Projectiles pierce 1 additional target
40% increased Projectile Damage
20% increased Projectile Speed
Knockback
+1 to Mod Level
5% increased Knockback Resistance Penetration
Leech 1% of Hit Damage as Armor on Knockback Hit
Knockback Hits have 5% to Death Threshold
Chain
+1 to Mod Level
10% increased Projectile Damage per Turbo Boost
40% increased Projectile Damage
20% increased Projectile Speed
Projectiles chain 1 additional time
AoE
+1 to Mod Level
20% increased Area of Effect
10% increased Area Damage
Additional Attacks
+1 to Mod Level
1 additional Attack
20% increased Attack Speed
Nuclear
+1 to Mod Level
+10% Radiation Chance
40% increased Nuclear Damage
Guardian Drone
+1 to Mod Level
+1 to Maximum Drones
Drones deal 4% more Damage per Maximum Drone
Minions deal 40% increased Damage
Minions have 20% increased Armor
Debris
+1 to Mod Level
20% increased Area of Effect
10% increased Area Damage
+10% Debris Chance
40% increased Kinetic Damage
Titan Bulwark
+1 to Mod Level
+1 to Maximum Bulwarks
Minions deal 40% increased Damage
Minions have 20% increased Armor
Grim Bulwark
+1 to Mod Level
+1 to Maximum Bulwarks
Minions deal 40% increased Damage
Minions have 20% increased Armor
Aurora Bulwark
+1 to Mod Level
+1 to Maximum Bulwarks
10% increased effect of your Fields
Minions deal 40% increased Damage
Minions have 20% increased Armor
Beta-Ray
+1 to Mod Level
+10% Shock Chance
+10% Radiation Chance
40% increased Electric Damage
40% increased Nuclear Damage
Radiation
+1 to Mod Level
+10% Radiation Chance
40% increased Nuclear Damage
40% increased Damage over Time
10% increased Time
Aftershock
+1 to Mod Level
+10% Aftershock Chance
40% increased Explosive Damage
Crumble
+1 to Mod Level
+10% Debris Chance
40% increased Kinetic Damage
Viruses have 20% increased Effect
+5 to Mod Level
Burst
+1 to Mod Level
+10% Aftershock Chance
40% increased Explosive Damage
Viruses have 20% increased Effect
+5 to Mod Level
Amp
+1 to Mod Level
+10% Shock Chance
40% increased Electric Damage
Viruses have 20% increased Effect
+5 to Mod Level
Flare
+1 to Mod Level
10% Blind Chance
40% increased Plasma Damage
Viruses have 20% increased Effect
+5 to Mod Level
Nuke
+1 to Mod Level
+10% Radiation Chance
40% increased Nuclear Damage
Viruses have 20% increased Effect
+5 to Mod Level
Chronos
+1 to Mod Level
Viruses have 20% increased Effect
+5 to Mod Level
Corrode
+1 to Mod Level
Viruses have 20% increased Effect
+5 to Mod Level
Attack Speed
+1 to Mod Level
1 additional Attack
20% increased Attack Speed
Viral Nexus
+1 to Mod Level
Viruses have 20% increased Effect
+5 to Mod Level
Shamrock
+1 to Mod Level
5% more Luck
+5 to Mod Level
Resilience
+1 to Mod Level
+5 to Mod Level
Recharge
+1 to Mod Level
+5 to Mod Level
Contagion
+1 to Mod Level
10% increased Range
+10% Shock Chance
40% increased Electric Damage
40% increased Damage over Time
10% increased Time
Armor on Hit
+1 to Mod Level
20% increased Armor
Dash on Hit
+1 to Mod Level
+1 Dash Slot
40% increased Engine Damage
Thermal
+1 to Mod Level
20% increased Thermal Damage
Kinetic
+1 to Mod Level
+10% Debris Chance
40% increased Kinetic Damage
Minion Damage
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
Minion Armor
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
Parasite
+1 to Mod Level
+1 to maximum Parasites
Enemies can have +1 additional Parasite attached to them
Parasites have 20% increased spawn range
Parasites spawn 20% faster
Agony
+1 to Mod Level
40% increased Damage over Time
10% increased Time
Rapid Projectiles
+1 to Mod Level
10% increased Range
10% increased Projectile Damage per Turbo Boost
40% increased Projectile Damage
20% increased Projectile Speed
Boomerang
+1 to Mod Level
10% increased Projectile Damage per Turbo Boost
40% increased Projectile Damage
20% increased Projectile Speed
Grav
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
Turbo
+1 to Mod Level
+3 to maximum Turbo Boost
+3 to minimum Turbo Boost
10% increased Projectile Damage per Turbo Boost
Venom
+1 to Mod Level
+3 to maximum Venom Boost
+3 to minimum Venom Boost
Shield
+1 to Mod Level
+3 to maximum Shield Boost
+3 to minimum Shield Boost
10% increased Melee Damage per Shield Boost
Forge
+1 to Mod Level
+3 to maximum Forge Boost
+3 to minimum Forge Boost
Rigor
+1 to Mod Level
40% increased Critical Strike Chance
20% increased Critical Strike Damage
Lethal
+1 to Mod Level
40% increased Critical Strike Chance
20% increased Critical Strike Damage
Shock
+1 to Mod Level
+10% Shock Chance
40% increased Electric Damage
Focus
+1 to Mod Level
+3 to maximum Focus Boost
+3 to minimum Focus Boost
Split
+1 to Mod Level
10% increased Projectile Damage per Turbo Boost
40% increased Projectile Damage
20% increased Projectile Speed
20% increased Split Range
Melee
+1 to Mod Level
10% increased Range
10% increased Melee Damage per Shield Boost
Hunter Drone
+1 to Mod Level
+1 to Maximum Drones
Drones deal 4% more Damage per Maximum Drone
Minions deal 40% increased Damage
Minions have 20% increased Armor
Blind
+1 to Mod Level
10% Blind Chance
40% increased Plasma Damage
Plasma
+1 to Mod Level
10% Blind Chance
40% increased Plasma Damage
Electric
+1 to Mod Level
+10% Shock Chance
40% increased Electric Damage
Overcharge
+1 to Mod Level
+1 Dash Slot
40% increased Engine Damage
Eclipse
+1 to Mod Level
+3% to maximum Plasma Resistance
+5 to Mod Level
Faraday
+1 to Mod Level
+3% to maximum Electric Resistance
+5 to Mod Level
Infection
+1 to Mod Level
Parasites have 20% increased spawn range
Parasites spawn 20% faster
Range
+1 to Mod Level
10% increased Range
Blastguard
+1 to Mod Level
+3% to maximum Explosive Resistance
+5 to Mod Level
Steam Hammer
+1 to Mod Level
+10% Debris Chance
40% increased Kinetic Damage
Diamond
+1 to Mod Level
+1% to all maximum Resistances
+5 to Mod Level
Unseen Strike
+1 to Mod Level
10% increased Melee Damage per Shield Boost
Armor Leech
+1 to Mod Level
Leech 1% of Hit Damage as Armor on Knockback Hit
20% increased Armor
40% increased maximum Armor Leech per Second
Field
+1 to Mod Level
10% increased effect of your Fields
Aegis
+1 to Mod Level
+5 to Mod Level
Time
+1 to Mod Level
+5 to Mod Level
Energy
+1 to Mod Level
+5 to Mod Level
Mass
+1 to Mod Level
+5 to Mod Level
Magnetic Mines
+1 to Mod Level
1 additional Attack
20% increased Attack Speed
10% increased Range
Mine Shield
+1 to Mod Level
1 additional Attack
20% increased Attack Speed
10% increased Range
Death Threshold
+1 to Mod Level
Knockback Hits have 5% to Death Threshold
Lethality
+1 to Mod Level
+5 to Mod Level
Minion Resistances
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
Hop
+1 to Mod Level
+1 Dash Slot
40% increased Engine Damage
Crush
+1 to Mod Level
10% increased Melee Damage per Shield Boost
Necromancer
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
Agility
+1 to Mod Level
+1 Dash Slot
40% increased Engine Damage
Inferno
+1 to Mod Level
20% increased Area of Effect
10% increased Area Damage
+10% Aftershock Chance
40% increased Explosive Damage
Minion Dash
+1 to Mod Level
Minions deal 40% increased Damage
Minions have 20% increased Armor
+1 Dash Slot
40% increased Engine Damage
Purity
+1 to Mod Level
40% increased Kinetic Damage
40% increased Explosive Damage
40% increased Plasma Damage
40% increased Electric Damage
40% increased Nuclear Damage
Overdrive
+1 to Mod Level
40% increased Kinetic Damage
40% increased Explosive Damage
40% increased Plasma Damage
40% increased Electric Damage
40% increased Nuclear Damage
Balancing
Minion attack speed now only scales with base Minion Power
Drones have 50% base Minion Power instead of 40%
Dangerous sector Affixes (Prefixes) grant more item rarity than beneficial ones (Suffixes)
Chain targets a random enemy in range, not the closest one
Split targets a random enemy in range, not the closest one
Infection Parasite buff is local only
Unseen Strike now adds extra damage to the current hit, instead of triggering extra hits and grants 20-60% increased Melee Damage
Drone Master now grants Drones deal 40-60% increased Damage (previously 10-30%) and now also grants 8-12% increased Minion Power for Drones
Reworked Burn System and fixed Burn damage preview
Removed Melee tag from Plutonium Bar
Bulwark of the Colossus does not double-dip Mass Field
Armor on Hit now grants 0.1-10 Armor on Hit (previously 0.1-20) and scales linear instead of quadratic for levels > 20
Dash on Hit now scales linear instead of quadratic for levels > 20
Rapid Projectiles now grant 60-120% increased Projectile Damage (previously 25-50%)
Orbitron spiral direction depends on weapon slot
Magnetic Mines now grants 10-25% more Damage instead of 5-20% more Damage and has 750 instead of 500 base range
QoL
Add button to reset wheel of fortune crafting affixes
Add Death Threshold to stats
Bugfixes
Thermal Detonation does not trigger for own ship when destroyed by Corrupted Area
Mine Shield attack speed buff is now local
Time is considered for armor / deflector shield recovery in preview
Damage taken from dash operates on max slots instead of current slots
Lunar New Year Event
Since Astroloot is especially popular in Asia, Carlo has prepared a special present for you to celebrate the Lunar New Year.
The Lunar New Year Event runs from February 13th to March 1st and will return for all future Lunar New Year celebrations.
农历新年活动
由于《Astroloot》在亚洲地区深受欢迎, 卡洛 为你准备了一份特别的礼物,一起庆祝农历新年。
农历新年活动将于 2 月 13 日至 3 月 1 日 期间开放,并将在今后的每一个农历新年期间再次回归。
Source
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