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Steam News13 February 20264mo ago

Astroloot - The Mad Modder

Strange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.

In this update1

Full notes

Full Astroloot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix25 additions18 changes3 removals
  • Gameplay
  • Balance
  • Server
  • Events
addedStrange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.
addedAberrationA new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.
fixedAberrationTo make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).
removedImproved CampaignNine missions have been removed from the main path and turned into Modder side quests.
addedImproved CampaignThis is the perfect time to start a new build from scratch!
removedDeep Endgame Monster Level ProgressionMonster Levels now grant 1% Item Rarity per Monster Level above 70 for all sectors. Special handling for Abyss has been removed.

Astroloot changes

addedStrange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.
addedA new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.
fixedTo make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).
removedNine missions have been removed from the main path and turned into Modder side quests.
addedThis is the perfect time to start a new build from scratch!

Strange new entities known as Modders have appeared across the Astroloot Sector. When destroyed, they drop Boxes filled with powerful Mods, some altered in ways that defy all known rules.

And there is a lot more to discover! (full patch notes)

Aberration

A new Keystone that turns Damage over Time skills upside-down! Allocating this, DoT can cause On Hit Effects, while hits no longer can do this. On Hit Effects are Debris, Aftershock, Shock, Radiation, Knockback and Leech.

To make this work, the entire damage system has been rewritten. Damage preview for all On Hit Effects is working for both Hits and DoTs and lots of damage preview oddities have been fixed (burn, blind, radiation, debris, aftershock, shock ...).

Improved Campaign

Nine missions have been removed from the main path and turned into Modder side quests.

This is the perfect time to start a new build from scratch!

Deep Endgame Monster Level Progression

  • Monster Levels now grant 1% Item Rarity per Monster Level above 70 for all sectors. Special handling for Abyss has been removed.

  • Starting from monster level 200 onwards monster armor / damage increase at roughly 10x the current amount

  • Your Abyss progression will be migrated to the new scaling, so that you are at the same power level as before

  • Abyss Levels up to your maximum completed Monster Level so far can now be fast-forwarded.

Mission Stats & Dojo Sector

  • Mission stats show the detailed graph of damage you dealt during your last mission.

  • A new unique sector "Dojo" has been added. Face the target dummy boss to test the true DPS of your build!

Marble Machine Skill Tree Loadouts

You can now switch between three Marble Machine Skill Tree loadouts. If this feature receives positive feedback, we will add this feature in some form to the main Skill Tree as well in a future update!

Weapon Rebalancing

All hit-based weapons in the game have been rebalanced. Previously, most hit-based weapons roughly doubled their base attack speed from Scrap to Eternal quality.

Combined with the multiple sources of iAS the game offers this leads to sim-slowdowns during endgame and on-hit-effects being massively overpowered.

Now, base attack speed stays the same on all qualities for hit-based weapons. To compensate, base damage has been adjusted to match the previous DPS of these weapons. Some underperforming weapons have received a bit higher buffs to their base damage.

Laser base damage has been buffed by roughly 10% at all qualities

Waste Mine base damage has been buffed by roughly 120% at all qualities

Glitch#0x7 has manifested as new unique item

This new unique has been designed by Paul, the player that reached the technical Abyss limit in version 0.6! It can roll 420 (!) different variants, so Paul and I thought it would be a good idea to add a special Wheel of Fortune craft mode only for this item.

If you have already found Glitch#0x7 before, it will automatically migrate to the new unique and permanently show Originally found as Glitch#0x7 written on the item.

If you have not found Glitch#0x7 before, the new item is an exclusive boss drop! Hint: Should be close to Paul's favorite place in Astroloot!

Boss Exhaustion Buffs

  • Boss Exhaustion now grants 4% more Damage taken per Stack (previously 3%)

  • Tyrant Cruncher now grants Bosses take 3% more Damage per Exhaustion Stack and no longer grants 20 to maximum Boss Exhaustion

  • Burden of Collapse now grants 40 to maximum Boss Exhaustion (previously 15) and grants Bosses exhaust 80% faster (previously 28%)

  • Stressed Overlords now grants 28% more Damage against Bosses (previously 18%)

  • Boss Exhaustion buffs in multiplayer are no longer additive, instead only best of all buffs are applied

Spirit Animal Rework: Shae

Shae has been reworked to make the Spirit Animal more accessible. Serpent Ghost got very powerful new ability and Charged Coil should be very interesting for Energy stackers!

Spirit Animal Rework: Lord Chicken

Lord Chicken's layout has been improved to access relevant skills more easily. A new skill Dash Lord has been added that grants:

  • 20% Damage taken from Dash

  • 60% increased Damage per Dash Slot

  • 2% Dodge per Dash Slot

Spirit Animal Rework: Vorak

Vorak has received a very small layout improvement, that should allow a bit more flexibility when building around this Spirit Animal!

Soloist now deals 200% more Damage if only one Weapon is equipped (previously 180%)

Skill Tree

  • New Skill Aberration grants "Damage over Time can trigger On Hit Effects / Hits cannot trigger On Hit Effects"

  • Radiant Annihilation now has "Only Radiation can deal Nuclear Damage" instead of "Hits deal no Nuclear Damage"

  • Eye Picker now also grants 10% more Blind Effect

  • New Skill Core Stabilizer grants 50 Armor and 2% Armor Repair

  • Shield Surge now also grants 8% chance for Damage to not interrupt Deflector Shield Recharge

  • Flash Shield now grant 50% faster start of Deflector Shield Recharge (previously 30%)

  • Shield Accelerator now grants 40% faster start of Deflector Shield Recharge (previously 25%)

  • New SkillDrone Supremacy grants 16% increased Minion Power and +1 to Maximum Drones
  • New Skill: Reactive Plating grants 5 Armor per Dodge

  • New Skill: Reactive Shielding grants 5 Deflector Shield per Dodge

  • Minor Field Effect nodes now grant 4% increased Field Effect (previously 4% more)

Marble Machine

  • Added 19 new Marble Machine Skills related to Twisted Mods

  • Added 2 new Sector Affixes related to Twisted Mods

Unique Items

  • Empowered Drone Master grants -2 to Maximum Drones and Drones deal 10-20% more Damage per Maximum Drones

  • Demon Fire is a new unique Plutonium Bar, but built around explosive damage and burn

Twisted Mods

Twisted versions of all existing Mod items can be found in the endgame. You find the complete list of possible mods in the full patch notes.

Lunar New Year Event

Since Astroloot is especially popular in Asia, Carlo has prepared a special present for you to celebrate the Lunar New Year.

The Lunar New Year Event runs from February 13th to March 1st and will return for all future Lunar New Year celebrations.

农历新年活动

由于《Astroloot》在亚洲地区深受欢迎, 卡洛 为你准备了一份特别的礼物,一起庆祝农历新年。

农历新年活动将于 2 月 13 日至 3 月 1 日 期间开放,并将在今后的每一个农历新年期间再次回归。

Thanks everyone for playing Astroloot in Early Access.

I’ll crack open a beer tonight and start a new build.

Have fun playing!

Source

Steam News / 13 February 2026

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