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Steam News23 April 20242y ago

v1.0.9 (4/23/24)

Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent.

Full notes

Full ASTROLANCER update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.

ASTROLANCER changes

fixedFixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.
  • Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.

Source

Steam News / 23 April 2024

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