HomeGamesUpdatesPricingMethodology
Steam News20 April 20242y ago

v1.0.5

Fixed a crash when entering a sub-menu in options during gameplay when dialogue is onscreen - Fixed a floor gap in Stage 5 - Added new hitspark to fully-charged Buster shot - Fixed unintended behavior of Buster; Buster

Full notes

Full ASTROLANCER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed a crash when entering a sub-menu in options during gameplay when dialogue is onscreen - Fixed a floor gap in Stage 5 - Added new hitspark to fully-charged Buster shot - Fixed unintended behavior of Buster; Buster shots now properly lose power when destroying and passing through an enemy, and the bullet's visual appearance will downgrade to show the remaining amount of power. (Previously, the Buster shot would not lose power and only stop upon hitting an enemy that could fully deplete it.) - Removed unintended behavior of ARMS able to strafe while Gravity is selected - Added a sound effect when switching between Main/Alt Weapon - Added a sound and visual effect when THRUST METER finishes charging - Reduced volume of sound and added visual effect when LANCE+ ARMS charge-up attack is ready - Reduced WAVE ARMS fire rate and adjusted bullet sprite to improve visibility (no change to DPS) - FIREBALL ARMS sound effect priority adjusted

ASTROLANCER changes

fixedFixed a crash when entering a sub-menu in options during gameplay when dialogue is onscreen - Fixed a floor gap in Stage 5 - Added new hitspark to fully-charged Buster shot - Fixed unintended behavior of Buster; Buster shots now properly lose power when destroying and passing through an enemy, and the bullet's visual appearance will downgrade to show the remaining amount of power. (Previously, the Buster shot would not lose power and only stop upon hitting an enemy that could fully deplete it.) - Removed unintended behavior of ARMS able to strafe while Gravity is selected - Added a sound effect when switching between Main/Alt Weapon - Added a sound and visual effect when THRUST METER finishes charging - Reduced volume of sound and added visual effect when LANCE+ ARMS charge-up attack is ready - Reduced WAVE ARMS fire rate and adjusted bullet sprite to improve visibility (no change to DPS) - FIREBALL ARMS sound effect priority adjusted
  • Fixed a crash when entering a sub-menu in options during gameplay when dialogue is onscreen - Fixed a floor gap in Stage 5 - Added new hitspark to fully-charged Buster shot - Fixed unintended behavior of Buster; Buster shots now properly lose power when destroying and passing through an enemy, and the bullet's visual appearance will downgrade to show the remaining amount of power. (Previously, the Buster shot would not lose power and only stop upon hitting an enemy that could fully deplete it.) - Removed unintended behavior of ARMS able to strafe while Gravity is selected - Added a sound effect when switching between Main/Alt Weapon - Added a sound and visual effect when THRUST METER finishes charging - Reduced volume of sound and added visual effect when LANCE+ ARMS charge-up attack is ready - Reduced WAVE ARMS fire rate and adjusted bullet sprite to improve visibility (no change to DPS) - FIREBALL ARMS sound effect priority adjusted

Source

Steam News / 20 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.