Full notes
Full Astrobuilder update
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Repeated intro
Hello, Builders:
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Server
Thank you all for the valuable feedback you've shared since the game's launch. Optimization and updates for various features are continuously underway. Please give us a little more time—we will keep working hard to do better! The core details of this update are as follows:
I. Chat System & Character Customization
- Chat System AdjustmentsAdded long-term memory to small talk topics. Custom character background information can now be correctly recognized.
Personalization Features: Custom characters now dynamically generate avatars. (Note for old saves: For this to take effect, you must click the avatar frame to open the character details page, and then manually save the game.)
II. Gameplay Systems & Interaction Tuning
- Prophecy OptimizationsReduced the difficulty of early-stage prophecy quests.
- Evaluation & Quest OptimizationsAdded a "Descending by Completion Percentage" sorting filter for employee ratings. Optimized the UI display, acceptance, and flow logic for "Wish Quests."
- Interaction Feedback AdjustmentsAdded specific error reason prompts when a save fails. Removed the forced return to the main menu upon receiving pop-up notifications. Optimized the "Follow" button logic on the main character interface. Adjusted the "Dismiss Employee" interaction flow and fixed related interface issues.
- Mechanics OptimizationsStore promotional expense statements are now correctly recorded to their respective planets. Adjusted the scoring mechanism for re-electing the President and implemented safe handling measures. The default frequency of NPC interactions has been adjusted to "Medium," and interaction limit caps have been modified.
Description Adjustments: Revised the objective descriptions for "Settle Old Grudges."
- Mind Control OptimizationsResolved and optimized issues where certain descriptions could not be executed.
III. Core Bug Fixes & Performance Stability
Logic & Anti-Softlock Fixes
Fixed an issue where Tavern Quests would occasionally fetch the incorrect planet.
Fixed a logic anomaly with item buffs when "Selling at a Loss."
Fixed a softlock issue where choosing to pay severance compensation when dismissing an employee could cause the process to fail to exit properly.
Fixed an issue where clicking too quickly during bargaining UI interactions would freeze the interface.
Fixed an issue regarding incorrect target selection in Prophecies.
Fixed an issue where faulty prophecy configurations led to numerical requirement overflows.
Fixed an issue where the Mysterious Merchant would refresh duplicate items.
Added a self-check mechanism upon loading saves to automatically filter out completed quests with missing configurations.
Scene & Visual Fixes
Fixed character movement jittering and pathfinding anomalies.
Fixed UI display issues within the worker housing interface in the Alien Pioneer gameplay mode.
Interface UI Fixes
Fixed display anomalies in the Planet Intelligence and Development Roadmap interfaces.
Fixed UI layout alignment issues in the Faction Intelligence interface.
Fixed an anomaly that occurred when returning to the game from Desktop Pet Mode.
Crash & Error Code Fixes
Fixed an out-of-bounds exception for the hover mask in the Relationship Network.
Fixed an error code triggered in the Relationship Network filter panel when a faction went extinct.
Fixed an error in the World Memory sharing mechanism.
Fixed an occasional error code triggered during Bandit Encounter dialogues.
Low-Level Performance & Log Optimization
Optimized performance across various in-game scenes.
We will keep striving to bring you an ever-improving gaming experience. Thank you all for your ongoing attention and support!
WA Studio
May 29, 2026
Source
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