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Steam News28 November 20257mo ago

Endless Coffee - Patch 1

Hi, Rebels! 🫡 We hope you are enjoying the new Endless Coffee mode. As you know, the new mode is bigger and more difficult to balance than the Story mode, so we are doing small tweaks and improvements based on your fee

In this update1

Full notes

Full Astro Prospector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes2 removals
  • Balance
  • Performance
  • Gameplay
  • Server
addedWe hope you are enjoying the new Endless Coffee mode. As you know, the new mode is bigger and more difficult to balance than the Story mode, so we are doing small tweaks and improvements based on your feebdack ! 🔨
changedWe are launching a small patch with some balancing changes on Endless after Day 21 . Also make the Luck a bit slower to increase, because it could break the game too early too easily. Besides that, some small tweaks on Beach Balls/Thunder visiblity, and trying to make Thunders not crash the game eventually ⚡
addedFinally, we have made another change. When we first released Astro Prospector, we wanted to give some extra challenges for those of you who wanted to play more. That's how we came up with the achievements for Speedrun and Deathless run . With the new mode released, there is plenty of game to enjoy once you complete Story mode, and as of today, the biggest complaint we are receiving for Astro Prospector is about those two achievements, so we are removing them from the game 🍃
removedWe know some of you worked hard to get them, and hope you understand our decision. The achievements no longer existing doesn't erase the challenge you overcome, Space Rebel! So, if you managed to get the 2 achievements, you can enter our Discord server and we will give you a special Discord role reflecting your dedication 🏆
changedFull Changelog:Balance: Increased Thunder min. Cooldown from 0.2s to 1.0s
changedFull Changelog:Balance: Thunder Cooldown Reduction Per Enemy Hit from 0.1s to 0.01s.
Cooldown0.2s1.0sCooldown increased, nerfBalance: Thunder Cooldown Reduction Per Enemy Hit0.1s0.01sBalance: Thunder Cooldown Reduction Per Enemy Hit decreased, buffReduced Beach Ball "Explodes on Hit" chance33%20%Reduced Beach Ball "Explodes on Hit" chance decreased, nerf

Astro Prospector changes

addedWe hope you are enjoying the new Endless Coffee mode. As you know, the new mode is bigger and more difficult to balance than the Story mode, so we are doing small tweaks and improvements based on your feebdack ! 🔨
changedWe are launching a small patch with some balancing changes on Endless after Day 21 . Also make the Luck a bit slower to increase, because it could break the game too early too easily. Besides that, some small tweaks on Beach Balls/Thunder visiblity, and trying to make Thunders not crash the game eventually ⚡
addedFinally, we have made another change. When we first released Astro Prospector, we wanted to give some extra challenges for those of you who wanted to play more. That's how we came up with the achievements for Speedrun and Deathless run . With the new mode released, there is plenty of game to enjoy once you complete Story mode, and as of today, the biggest complaint we are receiving for Astro Prospector is about those two achievements, so we are removing them from the game 🍃
removedWe know some of you worked hard to get them, and hope you understand our decision. The achievements no longer existing doesn't erase the challenge you overcome, Space Rebel! So, if you managed to get the 2 achievements, you can enter our Discord server and we will give you a special Discord role reflecting your dedication 🏆
changedBalance: Increased Thunder min. Cooldown from 0.2s to 1.0s

Hi, Rebels! 🫡

We hope you are enjoying the new Endless Coffee mode. As you know, the new mode is bigger and more difficult to balance than the Story mode, so we are doing small tweaks and improvements based on your feebdack! 🔨

We are launching a small patch with some balancing changes on Endless after Day 21. Also make the Luck a bit slower to increase, because it could break the game too early too easily. Besides that, some small tweaks on Beach Balls/Thunder visiblity, and trying to make Thunders not crash the game eventually ⚡

Finally, we have made another change. When we first released Astro Prospector, we wanted to give some extra challenges for those of you who wanted to play more. That's how we came up with the achievements for Speedrun and Deathless run. With the new mode released, there is plenty of game to enjoy once you complete Story mode, and as of today, the biggest complaint we are receiving for Astro Prospector is about those two achievements, so we are removing them from the game 🍃

We know some of you worked hard to get them, and hope you understand our decision. The achievements no longer existing doesn't erase the challenge you overcome, Space Rebel! So, if you managed to get the 2 achievements, you can enter our Discord server and we will give you a special Discord role reflecting your dedication 🏆

Full Changelog:

  • BalanceIncreased Thunder min. Cooldown from 0.2s to 1.0s
  • Balance: Thunder Cooldown Reduction Per Enemy Hit from 0.1s to 0.01s.

  • Balance: Extra Thunders can no longer spawn additional Extra Thunders

  • BalanceReduced Beach Ball "Explodes on Hit" chance from 33% to 20%
  • Fix: Applied various tweaks to Beach Ball; Stationary Damage is now applied correctly

  • Visuals: Beach Ball now changes visual layer based on size to improve visibility of enemies and asteroids behind it.

  • BalanceReduced Luck values on upgrades slightly to make reaching 100% Luck more challenging
  • BalanceIncreased enemy health scaling significantly in Endless Mode (after Day 21) to increase difficulty (should be more funny now!)

That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕

Source

Steam News / 28 November 2025

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