Full notes
Full Astro Prospector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Hi, Rebels! 🫡
We have a new small patch for Endless Coffee mode, with some fixes and improvements.
This is probably one of the latest updates of the game for now. But we will be making a cool announcement very soon, so stay tuned to Astro Prospector news!
Full Changelog:
Feature: Capped values in weapons now show a visual indicator, so it is easier to know when a weapon has reached maximum value on that stat.
- GeneralThe special day (for those of you who know) has been reworked, fairer distribution of difficulty and it is possible to clear it if you try hard enough. Now Parry does not work there. Text on that day is also translated to more languages.
General: Beach Ball now is visually under everything when size is too big.
Balance: Enemies are a little weaker from Day 15.
Balance: Subtly more Coffee time in Endless Mode.
Fix: It is now impossible to overflow damage and start healing enemies (yes, you could do that). Max damage is capped.
Fix: Show correct max Critical Chance with capped value. (90%)
Fix: Bombs no longer chain react to (almost) infinity, improving performance.
Fix: Better performance in late Endless runs. Deactivating 'Show Damage Numbers' improves further the performance, so it's recommended on late days.
Fix: Moons in Turrets now change distance when Range is modified during Day.
Fix: Deaths on Endless Coffee mode now count for Number of Deaths achievement.
That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕
Source
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