In this update11
Full notes
Full Astro Combat update
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What changed
- Maps
- Gameplay
- Events
- Compatibility
- UI and audio
- Fixes
Astro Combat changes
New Teammate Link System:
Activate backup after maxing your Link gauge.
Crush foes with powerful ally support skills!
World Map Fast Travel:
Linear stages are now replayable zones.
Remember to unlock map crystals to use them.
Billiards Overhaul:
Static balls are a thing of the past! Enjoy thrilling matches:
Buy different cues.
Opponent levels added (Beware of Lv5 bots!).
Match scoring: Better plays = higher score & rewards.
Cue ball strike points for jump shots & side spin.
New Mahjong Minigame:
Find "Guo Yi" at the "Vice City` Club" for beginner matches.
(Pro/Expert zones in the "Mahjong House" coming at full launch).
Idle System Rework:
Upgrading the underlying NW.js broke Steam Overlay compatibility with our transparent idle window.
We fully rebuilt the idle UI and logic.
Fated Encounters:
Obtain "Genetic Relics" from the "Astro Legends" encountered in the story.
Synthesize their genes via the "Fabrication" (cannot synthesize if already owned).
Ring Menu Tweaks:
Added a small pointer icon to clearly show the current selection.
Max Energy Aura FX:
Fixed display range bugs.
Changed visual effects to a colorful flame outline.
Survival Spawning Logic:
Optimized logic to ensure smoother performance against massive hordes on low-end PCs.
Myna's Rifle UI:
Map zooming is now disabled when picking up the rifle.
Bug Fixes:
Resolved various bugs and optimized the overall combat system.
Source
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