In this update6
Full notes
Full Astro Combat update
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What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Events
- Fixes
Astro Combat changes
Added language options: English, Japanese, and Traditional Chinese, displayed with flag icons.
Added Steam achievements; the demo version currently supports 6 achievements only.
Added billiards gameplay, available from the start or by interacting with "Alice" at the "Vice City Club".
Added post-battle story sequences after defeating "Clare".
Added a book feature; books can be viewed by clicking in the "Quests" category of the inventory.
Added a short gang briefing cutscene upon first entering "Vice City".
Upgraded the underlying NW.js framework to version 0.103.1, significantly boosting performance.
Optimized the game loading screen interface.
Optimized controller connection prompts.
Optimized certain background images to improve loading speed.
Optimized the interaction range of the "Warp Rift" and added button prompts.
Optimized performance issues caused by reflection effects.
Optimized the display of overly long item names in the inventory and equipment slots.
Optimized the visual effect when TP is fully charged.
Optimized behavior so that upon defeat in the "Clare Lab", the player automatically returns to the safe zone of the previous map.
Optimized "Alice's" AI in billiards matches to increase challenge.
Replaced the Mysterious Merchant with the robot "Digeer".
Fixed a display issue where high and low map layers appeared separated during noise and other filter effects.
Fixed jittering of certain objects (e.g., trash bags) when the camera moves.
Fixed an issue where enemies could not recover from the frozen status after being frozen.
Fixed an issue where "Myna's" tactical terminal UI obscured team member interfaces during use.
Fixed an issue where "Myna's" strategic supplies would abnormally disappear on the "Crescent Canyon" map.
Fixed an issue where "Myna's" super weapon indicator could be hit by enemy attacks.
Fixed an issue where other teammates could not use skills if "Kazama" died in battle.
Fixed an issue where switching maps while "Popova" had activated the "Evil Eye Cocoon" would permanently prevent combat initiation.
Fixed an abnormal issue caused by saving the game while casting a skill.
Fixed an issue where survival battles could not be triggered abnormally in the "Starfall Ruins B2".
Fixed an issue causing teammate confusion when the player died in the "Starfall Ruins C".
Fixed an issue where opening the menu during combat challenges caused enemies to stop spawning.
Fixed an issue where "Jacky C." had abnormal attack animations after the "Great Waterway" storyline concluded.
Fixed an issue where the enemy "Wolf" in the "Moonview Tower" map could jump into water and become invisible and invincible.
Fixed an issue where enemies occasionally displayed black blocks when taking damage.
Fixed an error that occurred abnormally during CG playback.
Due to core upgrades preventing transparent backgrounds, the idle mining feature has been temporarily disabled.
Source
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