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Steam News1 April 20263mo ago

2026 Q1 Update Summary

Added language options: English, Japanese, and Traditional Chinese, displayed with flag icons. Added Steam achievements; the demo version currently supports 6 achievements only.

In this update6

Full notes

Full Astro Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition9 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Fixes
changedAdded a short gang briefing cutscene upon first entering "Vice City".Upgraded the underlying NW.js framework to version 0.103.1, significantly boosting performance.
changedAdded a short gang briefing cutscene upon first entering "Vice City".Optimized the game loading screen interface.
changedAdded a short gang briefing cutscene upon first entering "Vice City".Optimized controller connection prompts.
changedAdded a short gang briefing cutscene upon first entering "Vice City".Optimized certain background images to improve loading speed.
addedAdded a short gang briefing cutscene upon first entering "Vice City".Optimized the interaction range of the "Warp Rift" and added button prompts.
changedAdded a short gang briefing cutscene upon first entering "Vice City".Optimized performance issues caused by reflection effects.

Astro Combat changes

changedUpgraded the underlying NW.js framework to version 0.103.1, significantly boosting performance.
changedOptimized the game loading screen interface.
changedOptimized controller connection prompts.
changedOptimized certain background images to improve loading speed.
addedOptimized the interaction range of the "Warp Rift" and added button prompts.

Added language options: English, Japanese, and Traditional Chinese, displayed with flag icons.

Added Steam achievements; the demo version currently supports 6 achievements only.

Added billiards gameplay, available from the start or by interacting with "Alice" at the "Vice City Club".

Added post-battle story sequences after defeating "Clare".

Added a book feature; books can be viewed by clicking in the "Quests" category of the inventory.

Added a short gang briefing cutscene upon first entering "Vice City".

Upgraded the underlying NW.js framework to version 0.103.1, significantly boosting performance.

Optimized the game loading screen interface.

Optimized controller connection prompts.

Optimized certain background images to improve loading speed.

Optimized the interaction range of the "Warp Rift" and added button prompts.

Optimized performance issues caused by reflection effects.

Optimized the display of overly long item names in the inventory and equipment slots.

Optimized the visual effect when TP is fully charged.

Optimized behavior so that upon defeat in the "Clare Lab", the player automatically returns to the safe zone of the previous map.

Optimized "Alice's" AI in billiards matches to increase challenge.

Replaced the Mysterious Merchant with the robot "Digeer".

Fixed a display issue where high and low map layers appeared separated during noise and other filter effects.

Fixed jittering of certain objects (e.g., trash bags) when the camera moves.

Fixed an issue where enemies could not recover from the frozen status after being frozen.

Fixed an issue where "Myna's" tactical terminal UI obscured team member interfaces during use.

Fixed an issue where "Myna's" strategic supplies would abnormally disappear on the "Crescent Canyon" map.

Fixed an issue where "Myna's" super weapon indicator could be hit by enemy attacks.

Fixed an issue where other teammates could not use skills if "Kazama" died in battle.

Fixed an issue where switching maps while "Popova" had activated the "Evil Eye Cocoon" would permanently prevent combat initiation.

Fixed an abnormal issue caused by saving the game while casting a skill.

Fixed an issue where survival battles could not be triggered abnormally in the "Starfall Ruins B2".

Fixed an issue causing teammate confusion when the player died in the "Starfall Ruins C".

Fixed an issue where opening the menu during combat challenges caused enemies to stop spawning.

Fixed an issue where "Jacky C." had abnormal attack animations after the "Great Waterway" storyline concluded.

Fixed an issue where the enemy "Wolf" in the "Moonview Tower" map could jump into water and become invisible and invincible.

Fixed an issue where enemies occasionally displayed black blocks when taking damage.

Fixed an error that occurred abnormally during CG playback.

Due to core upgrades preventing transparent backgrounds, the idle mining feature has been temporarily disabled.

Source

Steam News / 1 April 2026

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