Full notes
Full Astrela Starlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
In late 2017, I started work on a small sandbox space game. There wasn't much to it. You could fly a ship, deploy mines, and build a few things. The star systems were auto generated. There were some wild creatures and your one ship, the Astrela, could laser them and fire the occasional torpedo.
One year later and that had morphed into a full blown RPG with the Cetus campaign. Astrela Starlight was still pretty rough but went into Early Access. Several years later, ASL has now reached the completion of all of the original development goals, with a few changes and additions.
Thank you to everyone who has supported the journey of Astrela Starlight. From the Cetus, to the Saurum, the Avar, all the way to the Ecxos planetary station, I am sincerely grateful and hope you enjoy solving the mystery of Lystran. - Daniel C. Ray, author of Astrela Starlight
Development of the game will slow to bug fixes and features requests for now. Changes in this release:
Drag and drop functionality added to systems control.
Various UI sounds added throughout the game.
Volume control for UI effects.
Flight of the Astrela added to game start screen.
Final end game animation added with credits and dedication.
Fixes for derelict ships that kept exploding.
Alert sound added when a ship switches to hostile.
Pause system updated.
Reclaim 'Y' key added.
Minor bug fix in Quest guidance code.
Polish of Ecxos, Hohlrom, and many other UI elements.
All trade stations now have a communication item for "Trade" in additional to the usual trade button.
Fixed issue with ship recall system and ship name.
Fixed issue where the player could jump a station through someone else's Lygate.
Single ship recall added for trade at Elpin station in upper systems.
Mini-star model updated to look like an actual star, changes based on high material.
Animation added to celestials when high material changes.
Render changes and updates to dust field.
Coordinate offset added to game to fix odd oscillation issue when far out in star systems.
Minor changes to weapon beam renderer.
Fixed issue with how aux rector cooling boost was calculated.
Total redo of Stardock model. Model now visually shows when Refinery, Shipyard, and Factory are mounted.
Final version of derelict ship salvage completed, trade to remove contents, then reclaim the vessel.
Minor tweaks to several ship's mass and turn rate for better engine performance.
Updates to VSync code and frame limiting.
Some audio normalization and changes to the main voice of the game.
Button added in graphics settings to switch windowed full screen. Graphics settings can also be controlled by holding CTRL while starting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
