Full notes
Full Astrela Starlight update
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What changed
- UI and audio
- Performance
- Fixes
- Gameplay
Astrela Starlight changes
Today's release contains Quest Guidance. Quest Guidance adds indicators to the HUD, jump system, and Galaxy Map showing targets that are part of the quest. When starting a new game, the player will be asked if they wish to enable Quest Guidance. When loading a save game that was saved prior to this release, the player will also be asked if they wish to enable Quest Guidance. Quest guidance can be enabled/disabled and configured in the Quests menu.
Also in this release:
Major performance update to the jump process and star system loading process. Building star systems is never easy.
Several graphical changes to the UI. Some minor polishing of menu functions.
Fixed issue where some ships showed as having trade items in the Target Info screen when they were empty.
Svem was causing the Cetus anomalies to visually appear unsealed after completing his quest, fixed.
Fixed an issue with the Toreisan blocking the jump system in Tord.
Radiate level in Nidium has been lowered.
Plaesmrc ship is now radiate immune.
Plaesmrc ship now comes equipped with the Hohlrom generator. Generator can still be built separately.
Verbose help menu added to the Lygate system. Describes the process of Lygate connection and usage.
Addition of Player Information menu to the upper right of the radar. Shows total score, quest completion status, and general status.
Target Info rename wasn't accepting 'enter' key in some cases, fixed.
When communication ends, camera will swing around and face original target.
Several updates to the main help screen to show new UI and added features.
Some items in Quest information were updated to better describe what's been completed for certain quests.
Factory Lv2 no longer requires equipped Factory Lv1 to build, same for Lv3, doesn't require Lv2 or Lv1 to build.
Repair crews now operate across the entire ship instead of being divided equally between systems, making repairs more efficient.
Mines now are now materialized at the celestial target instead of having to travel there. Player must be within 2,000k of celestial target in order to deploy mines and other orbital stations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
