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Steam News3 June 20206y ago

Cleaning Celestia

An update has been released from the experimental branch with various player related fixes and some community requested features.

Full notes

Full Astrela Starlight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedThe "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order.
fixedIssue fixed in the Galaxy Map where the jump button was taking too long to become available.
addedThe navigation UI can now be locked open by clicking on the steering wheel. Forward, reverse, left, and right can all be held down the UI, like holding WASD.
fixedThe solar info and HUD filters pop-up would overlap in some circumstances, fixed.
fixedIssue fixed with sound mixer that was causing a scratching noise on load or system jump.
changedVessel collision damage system updated for more dramatic effect based on velocity.

Astrela Starlight changes

changedThe "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order.
fixedIssue fixed in the Galaxy Map where the jump button was taking too long to become available.
addedThe navigation UI can now be locked open by clicking on the steering wheel. Forward, reverse, left, and right can all be held down the UI, like holding WASD.
fixedThe solar info and HUD filters pop-up would overlap in some circumstances, fixed.
fixedIssue fixed with sound mixer that was causing a scratching noise on load or system jump.

An update has been released from the experimental branch with various player related fixes and some community requested features.

  • The "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order.

  • Minor update to the vessel explosion effect.

  • The pulse system's "north" pointer has minor changes to the model and texture.

  • Various small text updates to some quest information items.

  • The Astrela's specularity has been lessened, helping with bloom.

  • UV update on the Lv1 and Lv2 mining station.

  • Issue fixed in the Galaxy Map where the jump button was taking too long to become available.

  • The navigation UI can now be locked open by clicking on the steering wheel. Forward, reverse, left, and right can all be held down the UI, like holding WASD.

  • Some 2D image updates to NPCs, quest items, and the radar system.

  • The solar info and HUD filters pop-up would overlap in some circumstances, fixed.

  • Minor changes to some object names in Nidium, Thetan, and Osti.

  • Issue fixed with sound mixer that was causing a scratching noise on load or system jump.

  • Some encounters data wasn't unloading properly. Now being cleared as expected.

  • Vessel collision damage system updated for more dramatic effect based on velocity.

  • Vessels that are permanently derelict will no longer show a faction in the target info.

  • "Control this object" button in encounters fixed.

  • Some minor UI updates and more explanatory pop-ups in Main Engineering.

  • Ship's system information modifier removed from info window, replaced with mass and energy boost.

  • Jump points are always marked as scanned and show more appropriate target information.

  • Issue fixed where Copiae would sometimes pull resources during a jump.

Source

Steam News / 3 June 2020

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