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Steam News14 February 20206y ago

The Journey - Update

The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move.

Full notes

Full Astrela Starlight update

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What changed

0 fixes1 addition4 changes1 removal
  • Gameplay
  • Performance
changedThe journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system.
changedThe speed bar wasn't always updating correctly when vessels were changed.
changedThe regular jump menu has received several performance updates. It should load must faster.
removedKeys to switch between targets and the current ship are now disabled during a jump.
changedDescriptions of Reisian vessels in the databank has been updated.
addedAll objects that are capable now have a viable reclaim. Usually gets back about 50% of what it took to build.

Astrela Starlight changes

changedThe journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system.
changedThe speed bar wasn't always updating correctly when vessels were changed.
changedThe regular jump menu has received several performance updates. It should load must faster.
removedKeys to switch between targets and the current ship are now disabled during a jump.
changedDescriptions of Reisian vessels in the databank has been updated.

The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system.

Lots of other bug fixes and updates this week:

  • The speed bar wasn't always updating correctly when vessels were changed.

  • H2 collector particle field is now rotated correctly.

  • The Ecxos cannot be towed by the Tserilecx or Astralecx.

  • The Ecxos cannot project itself to another star system, it must use the Ecxos jump drive.

  • The regular jump menu has received several performance updates. It should load must faster.

  • Lygates cannot move the Ecxos.

  • Keys to switch between targets and the current ship are now disabled during a jump.

  • Descriptions of Reisian vessels in the databank has been updated.

  • All objects that are capable now have a viable reclaim. Usually gets back about 50% of what it took to build.

  • All defense platforms have a weapons range boost.

Source

Steam News / 14 February 2020

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