Full notes
Full Astrela Starlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Astrela Starlight changes
The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system.
Lots of other bug fixes and updates this week:
The speed bar wasn't always updating correctly when vessels were changed.
H2 collector particle field is now rotated correctly.
The Ecxos cannot be towed by the Tserilecx or Astralecx.
The Ecxos cannot project itself to another star system, it must use the Ecxos jump drive.
The regular jump menu has received several performance updates. It should load must faster.
Lygates cannot move the Ecxos.
Keys to switch between targets and the current ship are now disabled during a jump.
Descriptions of Reisian vessels in the databank has been updated.
All objects that are capable now have a viable reclaim. Usually gets back about 50% of what it took to build.
All defense platforms have a weapons range boost.
Source
Changelog.gg summarizes and formats this update. How we read updates.
