Update log
Full Astral Ascent update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Maps
- Store
- Workshop
- Server
⭐ Changes inspired by our community!
Major Features
The Save&Quit system has been adjusted, you can still save and quit at the beginning of a room but now if you have a crash it will automatically resume to the start of the room.
Companion Pets (Paid Charity DLC): 5 Pets with 8 colors on each and 12 effects to customize them who can follow you during your runs, celebrate your victories and dig hidden treasures!
Small Features
You can now find Echoes of your hero during runs to allow you to have access to all the build Echoes
Balancing
Increased Sun Pieces multiplier limit from x3 to x10 depending on Destiny Levels
The Cosmic Greed Telescope bonus now gives 2 more rewards in the Sun Room instead of 1 in co-op
Level Design
Two new maps from previous update had small branching paths that were easy to miss, so a little sign was added to point the player in those directions
Bug Fixes
Kiran Comet! spell was not working when launched by player 2
Telluric Ruins reset SFX was triggered 2 times
Pendulum Telescope effect could make first spell launched not working
The Banker telescope bonus making 1 item free at Andromeda's Bar was applied before the Destiny Malus Inflation is applied making them higher than supposed
The Poetic Peddler's Loyalty Card echo discount was applied before the Destiny Malus Inflation is applied making them higher than supposed
The Pendulum Telescope bonus could clone imprint 4 times
When pressing start and trying to quit, the save icon would not remain more than 0,5secs
Sometimes flying enemies would spawn inside walls on certain maps
- The Hibernian Workshop Team
Discord Server
Source
