In this update2
Full notes
Full Astra Bestiary update
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What changed
- UI and audio
- Gameplay
- Balance
- Maps
Astra Bestiary changes
Version 0.3.9.9 patch notes:
New Features:
Food: Can now recover food supplies in the town by pressing C / Y button.
Stances:
Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility).
Allies also play different idle animations after the action is selected.
Skills:
Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab.
Added more skills to help balance each damage type's tree.
Improvements:
Difficulty:
Difficulty curve has been flattened a bit.
Training now has a lower chance to injure the Beast.
Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an egg waiting for you in the party screen).
UI:
Text contrast has been increased (windows are clearer and text color is darker) to make everything more readable.
Button glyphs change.
Resolution can be pushed to 9x in windowed mode.
Transitions to and from the menu have been sped up.
Loading screen now has a progress bar.
Damage font improved.
Questions pop up without the need to press continue.
Other:
Stealthy enemies are now a bit more visible.
Fainted allies/enemies become greyish.
Party Screen:
Can now access party screen from the map (In the Earth Star Trial this is still not the case since it makes sense both thematically and difficulty-wise).
Can now view the gathered Beasts' status from the party change scene to compare with your party.
Source
Changelog.gg summarizes and formats this update. How we read updates.
