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Steam News17 September 20259mo ago

Demo Update version 0.3.9.9

Version 0.3.9.9 patch notes: New Features: Food: Can now recover food supplies in the town by pressing C / Y button.

In this update2

Full notes

Full Astra Bestiary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
addedNew Features:Food: Can now recover food supplies in the town by pressing C / Y button.
changedNew Features:Stances: Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility). Allies also play different idle animations after the action is selected.
addedNew Features:Skills: Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab. Added more skills to help balance each damage type's tree.
addedImprovements:Difficulty: Difficulty curve has been flattened a bit. Training now has a lower chance to injure the Beast. Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an egg waiting for you in the party screen).
addedImprovements:UI: Text contrast has been increased (windows are clearer and text color is darker) to make everything more readable. Button glyphs change. Resolution can be pushed to 9x in windowed mode. Transitions to and from the menu have been sped up. Loading screen now has a progress bar. Damage font improved. Questions pop up without the need to press continue.
addedImprovements:Can now access party screen from the map (In the Earth Star Trial this is still not the case since it makes sense both thematically and difficulty-wise).

Astra Bestiary changes

addedFood: Can now recover food supplies in the town by pressing C / Y button.
changedStances: Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility). Allies also play different idle animations after the action is selected.
addedSkills: Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab. Added more skills to help balance each damage type's tree.
addedDifficulty: Difficulty curve has been flattened a bit. Training now has a lower chance to injure the Beast. Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an egg waiting for you in the party screen).
addedUI: Text contrast has been increased (windows are clearer and text color is darker) to make everything more readable. Button glyphs change. Resolution can be pushed to 9x in windowed mode. Transitions to and from the menu have been sped up. Loading screen now has a progress bar. Damage font improved. Questions pop up without the need to press continue.

Version 0.3.9.9 patch notes:

New Features:

  1. Food: Can now recover food supplies in the town by pressing C / Y button.

  2. Stances:

    1. Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility).

    2. Allies also play different idle animations after the action is selected.

  3. Skills:

    1. Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab.

    2. Added more skills to help balance each damage type's tree.

Improvements:

  1. Difficulty:

    1. Difficulty curve has been flattened a bit.

    2. Training now has a lower chance to injure the Beast.

    3. Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an egg waiting for you in the party screen).

  2. UI:

    1. Text contrast has been increased (windows are clearer and text color is darker) to make everything more readable.

    2. Button glyphs change.

    3. Resolution can be pushed to 9x in windowed mode.

    4. Transitions to and from the menu have been sped up.

    5. Loading screen now has a progress bar.

    6. Damage font improved.

    7. Questions pop up without the need to press continue.

  3. Other:

    1. Stealthy enemies are now a bit more visible.

    2. Fainted allies/enemies become greyish.

Party Screen:

  1. Can now access party screen from the map (In the Earth Star Trial this is still not the case since it makes sense both thematically and difficulty-wise).

  2. Can now view the gathered Beasts' status from the party change scene to compare with your party.

Source

Steam News / 17 September 2025

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