Full notes
Full Astra Bestiary update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone, finally revealed the kickstarter launch day! I'm locked in for October 7th, will tease lot of stuff this next 30 days through social media so stay tuned!
What changed
- Gameplay
- Events
- Maps
- Fixes
- UI and audio
- Balance
Astra Bestiary changes
https://www.kickstarter.com/projects/bichofeo/astra-bestiary-monster-raising-rpg/
By the way, the demo is back on steam! I wanted to thank everyone for the feedback once more.
Demo Patch notes:
0.3.9.7
Improvements:
Difficulty toned down in the starting areas until completing the first trial, retracing later provides a challenge.
Map and Battle Sprites' frame rate has been increased.
Fixes:
Battle animations for close range attacks fixed.
Battle animation speed for multitarget attacks fixed.
Fixed mouse clicking issues in several menus.
UI:
Added loading message on start up for clarity.
Party Change scene:
Now shows full sprite instead of portrait
Battles Scene:
Clashes now have more detailed hints.
Damage pop ups were reviewed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
