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Steam News3 August 202511mo ago

Asteroids ++ 1.3.1 - Speed Utility Refactor and Player Weight Removal

Overhauled the speed utility: Speed utility is now available in casual difficulty, previously it was locked down due to the weight system BUT speed no longer affects player speed, it now affects player bullets What does

In this update3

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Full Asteroids ++ update

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What changed

0 fixes0 additions6 changes3 removals
  • Gameplay
  • Balance
  • Performance
changedOverhauled the speed utility:Speed utility is now available in casual difficulty, previously it was locked down due to the weight system
removedOverhauled the speed utility:BUT speed no longer affects player speed, it now affects player bullets
changedOverhauled the speed utility:What does that mean? Some weapons rely on player speed to deal even more damage, for instance, rockets, fireworks and mini rock pods deal damage the larger the impact is. Other bullets get other benefits, like the shotgun being able to reach further down the line.
changedOverhauled the speed utility:With this change, the power star utility will be much more useful since you wont go spinning around in places and it is easier to memorize player movement and controls without dynamically changing.
removedOverhauled the speed utility:This change also removes player weight functionality entirely from the game. It was annoying that you would never know what kind of player weight you had when you put a certain weapon, and it was getting increasingly harder to balance with more items, so it is removed!
changedPerformance issuesThere was an performance issue where if many asteroids were to be on top of each other, a blend effect would kick in and it was possible for hundreds of asteroids to blend colors which would cause huge lag spikes, especially for yellow asteroids. With this change I hope to reduce lags so you can destroy even more asteroids at smooth framerates.

Asteroids ++ changes

changedSpeed utility is now available in casual difficulty, previously it was locked down due to the weight system
removedBUT speed no longer affects player speed, it now affects player bullets
changedWhat does that mean? Some weapons rely on player speed to deal even more damage, for instance, rockets, fireworks and mini rock pods deal damage the larger the impact is. Other bullets get other benefits, like the shotgun being able to reach further down the line.
changedWith this change, the power star utility will be much more useful since you wont go spinning around in places and it is easier to memorize player movement and controls without dynamically changing.
removedThis change also removes player weight functionality entirely from the game. It was annoying that you would never know what kind of player weight you had when you put a certain weapon, and it was getting increasingly harder to balance with more items, so it is removed!

Overhauled the speed utility:

  • Speed utility is now available in casual difficulty, previously it was locked down due to the weight system

  • BUT speed no longer affects player speed, it now affects player bullets

  • What does that mean? Some weapons rely on player speed to deal even more damage, for instance, rockets, fireworks and mini rock pods deal damage the larger the impact is. Other bullets get other benefits, like the shotgun being able to reach further down the line.

  • With this change, the power star utility will be much more useful since you wont go spinning around in places and it is easier to memorize player movement and controls without dynamically changing.

  • This change also removes player weight functionality entirely from the game. It was annoying that you would never know what kind of player weight you had when you put a certain weapon, and it was getting increasingly harder to balance with more items, so it is removed!

  • Dash ability and strafing now get a speed buff depending on speed utility, which was supposed to be a thing in the first place.

Performance issues

  • There was an performance issue where if many asteroids were to be on top of each other, a blend effect would kick in and it was possible for hundreds of asteroids to blend colors which would cause huge lag spikes, especially for yellow asteroids. With this change I hope to reduce lags so you can destroy even more asteroids at smooth framerates.

  • Let me know if this change has improved the performance

Other changes

  • Speed utility is now significantly cheaper

  • Shift no longer activates abilities, as that is now for player strafing

  • Repair kit shotgun boost nerfed by 33%, other weapons unchanged

Also in the following updates I will continue to refactor some parts of the game to make the development a bit easier. Since the beginning I've got some bad code written down which does stagger development a bit, but even if it's not as bad I will try to improve some areas where I think the game can benefit.

Source

Steam News / 3 August 2025

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