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Steam News26 January 20265mo ago

Asteroids ++ 1.3.6 Beta

Asteroids 1.3.6 Beta Added 12 new fusions to the game: Rifle + Machine Gun = Ricochet Ricochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.

Full notes

Full Asteroids ++ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions24 changes0 removals
  • Compatibility
  • Performance
addedAsteroids 1.3.6 BetaAdded 12 new fusions to the game:
changedAsteroids 1.3.6 BetaRifle + Machine Gun = Ricochet
changedAsteroids 1.3.6 BetaRicochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.
changedAsteroids 1.3.6 BetaRocket + Rifle = Firing Rocket
changedAsteroids 1.3.6 BetaYou lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.
changedAsteroids 1.3.6 BetaRifle + Laser = Laser Rifle

Asteroids ++ changes

addedAdded 12 new fusions to the game:
changedRifle + Machine Gun = Ricochet
changedRicochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.
changedRocket + Rifle = Firing Rocket
changedYou lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.

Asteroids 1.3.6 Beta

Added 12 new fusions to the game:

Rifle + Machine Gun = Ricochet

Ricochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.

Rocket + Rifle = Firing Rocket

You lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.

Rifle + Laser = Laser Rifle

You lose Rifle fire. Laser fires twice as fast.

Rocket + Recruitments = Rocketeers

You lose Rockets. Recruitments fire rockets with a much slower cooldown.

Machine Gun + Shothun = Double Shotgun

Shotgun bullets bounce instead of breaking. Each hit resets their lifetime: they can bounce up to Shotgun level + Machine gun level.

Bombs + Recruitments = Bombers

You lose Mines. Recruitments drop mines instead of shooting.

Rocket + Mini rockpods = Crazy Rocket

Crazy rocket rockets spawn 8 mini rockpods upon exploding

Rocket + Fireworks = Homing Fireworks

Fireworks gain homing ability. When they explode, all spawned rockets are homing too

Hook + Pulse = Pulse Grab

You lose pulse. Hooks emit a pulse that pulls asteroids (and coins) toward the hook

Bouncy Orbs + Mines = Bouncy Mines

Bouncy Orbs spawn a mine on each bounce (asteroid or wall) with a 3s coodown

Laser + Sniper = Railgun

Laser gain Sniper penetration. Each laser shot can pierce through asteroids (Sniper level = more pierce), dealing full damage to each hit in a line

Mini rockpods + Fireworks = Explosive Cluster

When fireworks explode, rockets come out. When those rockets explode, they spawn 1 mini rock pod

  • Added equipment bans depending on difficulty

  • Added weekly planet saves (this was a bug and it's been fixed after 1.5 years)

  • Added ability to switch difficulty in weekly planet, resulting in better rewards

This is a beta release, many things might be broken and a new free campaign is coming, however I haven't encountered any crashes. Let me know what you think of fusions

Source

Steam News / 26 January 2026

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