Full notes
Full Asteroids ++ update
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What changed
- Compatibility
- Performance
Asteroids ++ changes
Asteroids 1.3.6 Beta
Added 12 new fusions to the game:
Rifle + Machine Gun = Ricochet
Ricochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.
Rocket + Rifle = Firing Rocket
You lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.
Rifle + Laser = Laser Rifle
You lose Rifle fire. Laser fires twice as fast.
Rocket + Recruitments = Rocketeers
You lose Rockets. Recruitments fire rockets with a much slower cooldown.
Machine Gun + Shothun = Double Shotgun
Shotgun bullets bounce instead of breaking. Each hit resets their lifetime: they can bounce up to Shotgun level + Machine gun level.
Bombs + Recruitments = Bombers
You lose Mines. Recruitments drop mines instead of shooting.
Rocket + Mini rockpods = Crazy Rocket
Crazy rocket rockets spawn 8 mini rockpods upon exploding
Rocket + Fireworks = Homing Fireworks
Fireworks gain homing ability. When they explode, all spawned rockets are homing too
Hook + Pulse = Pulse Grab
You lose pulse. Hooks emit a pulse that pulls asteroids (and coins) toward the hook
Bouncy Orbs + Mines = Bouncy Mines
Bouncy Orbs spawn a mine on each bounce (asteroid or wall) with a 3s coodown
Laser + Sniper = Railgun
Laser gain Sniper penetration. Each laser shot can pierce through asteroids (Sniper level = more pierce), dealing full damage to each hit in a line
Mini rockpods + Fireworks = Explosive Cluster
When fireworks explode, rockets come out. When those rockets explode, they spawn 1 mini rock pod
Added equipment bans depending on difficulty
Added weekly planet saves (this was a bug and it's been fixed after 1.5 years)
Added ability to switch difficulty in weekly planet, resulting in better rewards
This is a beta release, many things might be broken and a new free campaign is coming, however I haven't encountered any crashes. Let me know what you think of fusions
Source
Changelog.gg summarizes and formats this update. How we read updates.
