Full notes
Full Asteroid Mining Empire update
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What changed
- Gameplay
- UI and audio
- Balance
Asteroid Mining Empire changes
Exclusive Rebirth Weapons
Void Lance: A devastating primary weapon that fires piercing void-energy spears. Unlock with Voidstones in the Rebirth menu.
Void Pulse: A secondary area-denial weapon that emits expanding void rings. Perfect for crowd control and zone denial.
Rebirth Menu Overhaul
Redesigned with a compact 2-column stats card (Resources & Combat) for better readability.
Cleaner, more compact layout with reduced button sizes and tighter spacing.
New Enemy Archetypes
Scout: Fast and fragile, focuses on pickups, retreats at 40% HP.
Bomber: Slow but deadly to asteroids, repairs nearby allies.
Tank: Bulky with high HP and shields.
Interceptor: Specialized drone hunter with exceptional speed.
Harvester: Steals bonus credits on asteroid breaks, flees early.
Jammer: Disrupts drone attack cooldowns in a wide radius.
Elite Enemies
Elite commanders now spawn with golden crowns, purple auras, and orbit rings.
New abilities: Shield Overcharge (buffs nearby allies), Credit Siphon (steals your credits).
Elite Command Aura grants +10% movement speed to nearby enemies.
Enemies now have blue shield bars that must be depleted before damaging health.
Spawn chance scales with your Rebirth upgrades (3-18%).
Tactical Enemy Behavior
Enemies now coordinate focus fire on shared drone targets.
Flanking behavior: enemies approach from offset angles for pincer attacks.
Tactical retreat: all enemies flee at 25% HP (Scouts/Harvesters at 40%).
Source
Changelog.gg summarizes and formats this update. How we read updates.
